Scribblenauts Unlimited

Scribblenauts Unlimited is a game produced by 5th Cell. It was announced at the 2012 E3 on June 5th. Scribblenauts Unlimited was originally suggested to be released (and developed) for the Wii, but was then moved to the Wii U upon Jeremiah Slackzas' intel of the newly developed Wii U. Scribblenauts Unlimited was the first title to be released for the Wii U, soon being followed by a sequel, Scribblenauts Unmasked. Because it was one of the first initial third-party supporters of the Wii U, 5th Cell was granted rights to use Nintendo characters exclusively from the Mario and Legend of Zelda series. For Wii U you can make your own objects with the object editor

Gameplay
The game takes place in a massive multi-region world, with areas spanning from cities and neighbourhoods to the jungle and desert. The core gameplay is still the same; however, there are multiple people for Maxwell to help in each location.

Free-Play/Levels in Scribblenauts Unlimited
Free Play and Levels are undissociable. Unlike Scribblenauts, Super Scribblenauts and Scribblenauts Remix there is no level selection screen. All 30 - 40 areas are connected and visitable through a map, they house levels, are fully explorable and are populated with NPCs. For the full list of levels, see the article List of Scribblenauts Unlimited Levels.

Objective
Small missions in each area give you Starite Shards (around about 400 total small objectives) and bigger multi-stage levels remain in the areas but temporarily remove NPCs and Free Play elements, giving you Starites (around 60 in total). Object Shards are like mini achievements, where you earn one Starite Shard for completing each one.

Multiplayer (Wii U)
Multiplayer allows two or more players to join in Freeplay or Levels using Wii remotes as they take control of any onscreen object.

Online (PC)
Players can share their Custom Objects online. In the PC versions of Scribblenauts Unlimited, Steam Workshop is supported for users to share their creations with other players. The Steam version also includes 25 Steam Achievements.

The Story
WARNING: The following section contains plot spoilers!

Maxwell had 2 parents named Edgar and Julie, they had careers as explorers before they settled down to have children. They had forty-two children in all, including Maxwell and Lily. They gave each of their children a special and magical gift. Maxwell received a special notebook, while Lily recieved a magical globe that took her all around the world (All the other gifts are not elaborated on however, leaving them open to speculation). But Edgar and Julie sent all their children out to face the challenges of the world since all these magical gifts made the children spoiled and mean. Because of this, Maxwell pulled a trick on a hungry beggar by writing down a rotten apple. The beggar ate the apple, but revealed that he had magical powers, and placed a curse on Lily that would turn her from flesh to stone. Maxwell learned that the only way to stop the curse was to gather Starites. However, to get these starites, Maxwell needed to earn people's gratitude by helping them with their various tasks. Therefore, Maxwell decided to use his notebook for good, and set out on his quest of travelling the world to collect starites, all to make things right again for his family. In the end, we learn that the beggar was actually Maxwell's father in disguise, and that he did what he did to teach Maxwell to be a better person. Maxwell and Lily forgave him, but not before they used his cane on his dresser, and you may see Lily saying for you to be also a better person, which is true, so help others and be nice!

Most of the opening narrative:

“Our story begins with Grandpa Edgar and Grandma Julie. You may not believe this but Grandpa Edgar used to be the world’s greatest adventurer. Grandma Julie would beg to differ, she was also an adventurer. Edgar would often brush away vines or open doors thought to be undisturbed for generations only to find Julie was already there, having lunch. They competed like this on adventure after adventure…

One day mom and dad gave Maxwell and me two amazing gifts. The first was magic globe that let you travel anywhere in the world. The second was the most amazing notebook, this notebook let you write any word in it and then POOF the word would come to life. Our parents were worried about us turning out to be spoiled little brats so they sent us out to face the challenges of the outside world. On the road to the city we ran into an old man who said he was hungry. Maxwell made something to give him, but he played a nasty trick. The apple was rotten. Oh the old man spat it out as soon as he tasted it and was very very angry. As he cast some sort of magic, he called us “Spoiled little kids!!” and disappeared…

Starites are magical objects - born out of the happiness of others. If you do enough things to make others happy you will find starlite. Hopefully, if Maxwell used the notebook’s power for good he could collect enough starlite to remove the curse…

And Maxwell grabbed his notebook and headed for the door.”

Object Editing
Scribblenauts Unlimited has the addition of making custom objects that appear when a custom word is typed. From the released trailer, objects can only be made using pre-made object pieces in order to stay within the animation style of the Scribblenauts series. They don't use adjectives

The Custom Objects feature was originally used to create all objects in the other Scribblenauts games. It was created by Edison Yan.

Object Editing is not included in the Nintendo 3DS and mobile versions.

Special Features
Unlike the original Scribblenauts and Super Scribblenauts, Scribblenauts Unlimited has many more new features such as:
 * Object Library: Although similar to the 'Resummon' tool in Super Scribblenauts where it brings back previous objects, the Object Library is Maxwell's Backpack and he can store objects, custom (Wii U/PC versions only) or original, in there for later use at any time.
 * Merit Board: Each world is filled with hints. There is a new feature called "Starite Vision", an aid that will highlight all nearby Starites levels and Starite Shard puzzles.
 * New memes: Nyan Cat, Tube Man, Cool Story Bro, Tentaquil, Bread Helmet Man, Business Cat, Inception Cat, Blue Screen of Death, Porcupine Eating a Carrot.
 * Improved Graphics: In ALL versions of the game, there are improved graphics.
 * More Objects: In ALL versions of Scribblenauts Unlimited, 60 objects can be spawned and coexist on a single level hub at once.
 * Nintendo Objects: Guest Objects from other Nintendo series (such as Mario, Luigi, Link, Yoshi, Koopa, etc. (Wii U only)
 * Streetpass: The 3DS version of the game allows you to share solutions to levels using StreetPass.
 * Exclusive Characters: Maxwell Clone, Corporate Werewolf, Cthulu Maxwell, Skelly Suit, Tattered Ghost, Witch, Deep Sea Diver, Ghost Hunter, Queen of the Skies, Safari Master, Space Explorer, Alien Caeser, Hipster Lincoln, Kitty Mozart, Mummy Cleopatra, Robo Einstein.

Trivia

 * The game, though released on Nintendo systems in North America on 13 November 2012 and in Australia on 29 November 2012, was scheduled for release on 8 February 2013 in Europe but was then delayed a twice. It was eventually released on 6 December 2013. The reason for these delays remains unclear, especially as the PC version was not delayed a second time from it's 15 February 2013 release date. The first delay was caused by things "outside of development" according to Jeremiah Slaczka, and the second delay was caused by "last minute changes needing to be implemented" according to Nintendo. The game was nonetheless mistakenly released on the Wii U eShop on the morning of the 8th of February, before being swiftly removed at noon. This, along with the alleged fact that some suppliers recieved the game anyway and sent it, means that some people got their copy "early", meaning on the originally intended release date. It was also possible to get the game early on steam by illegaly bypassing the region lock on steam accounts, as early as the original North American release date.
 * The title screen's BGM is a remix of one of the levels from the original Scribblenauts game.
 * Every level/world in this game is named after a form of text or writing. (I.E. Payper Plains)