Safe (Adjective)

A "safe" object will instantly cause an agent (if it's a living thing) or security guard (if it's an inanimate object) to spawn directly above it upon being damaged. However, this protector will not spawn already knowing who the attacker is, so it must communicate with the object. Because of this, security guards will be useless because they cannot communicate with the nonliving object. "Safe" nonliving objects seem to take all damage as health, but if a single strike deals more damage than an object's full health, then it will destroy that object. For example, a "safe" safe is nearly indestructible but a "safe" box will get destroyed by a sword strike.