Object Editor

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(add some stuff about the graphical part and what buttons do what)

Object Properties
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General

 * Source Object: The object you picked when you created this. Most inaccessible object properties are hardcoded to this object's source properties.
 * Alive: Whether object moves around and has behaviors.
 * Objects React To It As It's A:?
 * Source Audio:?
 * Health:?
 * Apply Gravity:?
 * Weight: How heavy the object is. Doesn't affect air buoyancy.
 * Buoyancy: Whether it floats, sinks, or stays in place when put in water.? Doesn't affect air buoyancy.

Fire

 * This Object Spawns On Fire:
 * Reaction to Fire: Whether object suffers no damage, is damaged, or explodes.
 * Explosion Type: Size of explosion if "Reaction to Fire" is "Explode".
 * This Object Can Be Set On Fire: Automatically set if it spawns on fire.

Scripting
Object Scripting