How to Fly

The following describes ways Maxwell can reach high places.

Flying
These items, when equipped to Maxwell, will give him the ability to fly. Flight is not indefinite and Maxwell will fall after a certain amount of time. After falling, the item will need to recharge before flight is possible again.
 * Wings
 * Jetpack (or Rocketpack)
 * Magic Carpet
 * Flying Broom
 * Backpack Helicopter

Riding
For sustainable flight, Maxwell can ride Creatures and Vehicles. Negatives to riding include large object size, aggressive creature behavior, and the failure of most, if not all, vehicles when they come in contact with water.

Creatures

 * Pterodactyl (or Pterosaur, Pteranodon)
 * Archeopteryx
 * Griffin (aggressive, requires Saddle)
 * Pegasus
 * Reindeer
 * Sphinx
 * Dragon (aggressive, requires saddle and must be tamed. Suggestions include food and cupid's bow)

Vehicles

 * Helicopter
 * Airplane
 * Biplane
 * Triplane
 * Fighter Jet
 * Ornithopter
 * Balloon (Vehicle)
 * Flying Car
 * UFO (can lift objects with a tractor beam)
 * Spaceship/Rocket Ship
 * Jet (Vehicle)

Jumping
Instead of using flight, Maxwell can also use some items to jump really high.
 * Rocket Boots
 * Spring Shoes
 * Trampoline
 * Diving Board
 * Spring
 * Bed

Falling with Style
Additional objects can also be used to lessen the speed/impact of a fall.
 * Parachute
 * Balloon (Fun) (can also elevate)