Scribblenauts Wiki
m (Reverted edits by Aliens80 (talk | block) to last version by Bob william josephs)
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{{Template:Construction}}[[File:Emotions.png|thumb|All of the emotions in [[Scribblenauts]]]]
+
[[File:Emotions.png|thumb|All of the emotions in [[Scribblenauts]]]]
'''Emotions''' are a feature which are available in all of the games. Emotions appear above NPCs when they have a certain emotion towards something. Sometimes emotions are displayed when an object sees another object. In other cases, objects will display a certain emotion related to any [[Adjectives|adjectives]] that they may posses. For instance, an object with an adjective that affects its value will display the "money" emotion.
+
'''Emotions''' are a feature which is available in all of the games. Emotions appear above NPCs when they have a certain emotion towards something. Sometimes emotions are displayed when an object sees another object. In other cases, objects will display a certain emotion related to any [[Adjectives|adjectives]] that they may possess. For instance, an object with an adjective that affects its value will display the "money" emotion.
 
==Scribblenauts==
 
==Scribblenauts==
 
Thirteen known emotions are available in ''Scribblenauts''.
 
Thirteen known emotions are available in ''Scribblenauts''.
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| style="vertical-align: top;"|NPC runs away from the ''object'', But will attack ''if holding a Weapon''.
 
| style="vertical-align: top;"|NPC runs away from the ''object'', But will attack ''if holding a Weapon''.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Angry.gif]]
+
| style="vertical-align: top;" |[[File:Emotion_Scary.gif]]
| style="vertical-align: top;"|Angry<sup>1,2</sup>
+
| style="vertical-align: top;" |Undead
| style="vertical-align: top;"|NPC attacks ''object'' or be idle (without ''idle'' emotion).
+
| style="vertical-align: top;" |NPC will make some other NPCs scared.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Nothing.gif]]
+
| style="vertical-align: top;" |[[File:Angry.gif]]
| style="vertical-align: top;"|Idle/Neutral/Calm<sup>2</sup>
+
| style="vertical-align: top;" |Angry<sup>1,2</sup>
| style="vertical-align: top;"|NPC will neither attack, defend nor will help others.
+
| style="vertical-align: top;" |NPC attacks ''object'' or be idle (without ''idle'' emotion).
 
|-
 
|-
| style="vertical-align: top;"|[[File:GW32H32.gif]]
+
| style="vertical-align: top;" |[[File:Nothing.gif]]
| style="vertical-align: top;"|Like/Happy<sup>2</sup>
+
| style="vertical-align: top;" |Idle/Neutral/Calm<sup>2</sup>
| style="vertical-align: top;"|Some hostile NPCs will cease on fighting, NPC is 'Tame' or pleased.
+
| style="vertical-align: top;" |NPC will neither attack, defend nor will help others.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Sneaky.gif]]
+
| style="vertical-align: top;" |[[File:GW32H32.gif]]
| style="vertical-align: top;"|Steal<sup>1,2</sup>
+
| style="vertical-align: top;" |Like/Happy<sup>2</sup>
| style="vertical-align: top;"|NPC steals equipment or object from <span style="font-style: italic;">another NPC or surroundings.</span>
+
| style="vertical-align: top;" |Some hostile NPCs will cease on fighting, NPC is 'Tame' or pleased.
  +
|-
  +
| style="vertical-align: top;" |[[File:Sneaky.gif]]
  +
| style="vertical-align: top;" |Steal<sup>1,2</sup>
  +
| style="vertical-align: top;" |NPC steals equipment or object from <span style="font-style: italic;">another NPC or surroundings.</span>
 
|}
 
|}
 
*<sup>1</sup>Available in ''Scribblenauts'' [[Level Editor]]
 
*<sup>1</sup>Available in ''Scribblenauts'' [[Level Editor]]
 
*<sup>2</sup>Available in ''Super Scribblenauts''
 
*<sup>2</sup>Available in ''Super Scribblenauts''
   
==Super Scribblenauts==
+
==Super Scribblenauts & Scribblenauts Remix==
 
Since objects can have adjectives applied to them in ''Super Scribblenauts'', more various explicit emotions are shown. Several are available and few aren't available in Super Scribblenauts.
 
Since objects can have adjectives applied to them in ''Super Scribblenauts'', more various explicit emotions are shown. Several are available and few aren't available in Super Scribblenauts.
   
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;"
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 650px;"
| style="vertical-align: top;"|'''Icon'''
+
| style="vertical-align: top;" |'''Icon'''
 
|'''Name'''
 
|'''Name'''
 
|'''Emotion'''
 
|'''Emotion'''
 
|-
 
|-
| style="vertical-align: top;"|[[File:125601.gif|left]]
+
|[[File:125601.gif]]
 
|Cut
 
|Cut
 
|NPC will cut down trees.
 
|NPC will cut down trees.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Religious.gif]]
+
|[[File:Holy.gif]]
 
|Religious
 
|Religious
 
|NPC will follow religious object
 
|NPC will follow religious object
 
|-
 
|-
| style="vertical-align: top;"|[[File:Art.gif]]
+
|[[File:Art.gif]]
| style="vertical-align: top;"|Artistic
+
|Artistic
| style="vertical-align: top;"|NPC will pick up an artistic object
+
|NPC will pick up an artistic object
 
|-
 
|-
| style="vertical-align: top;"|[[File:Petlike.gif]]
+
|[[File:Petlike.gif]]
| style="vertical-align: top;"|Birdlike
+
|Birdlike
| style="vertical-align: top;"|NPC will have wings or is birdlike
+
|NPC will have wings or is birdlike
 
|-
 
|-
| style="vertical-align: top;"|[[File:House.gif]]
+
|[[File:House.gif]]
| style="vertical-align: top;"|Family/Masonic
+
|Family/Masonic
| style="vertical-align: top;"|NPC will act friendly and family-like to NPC's. In Remix, birds show this to bird house, and people show this to house.
+
|NPC will act friendly and family-like to NPC's. In Remix, birds show this to a birdhouse, and people show this to a house.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Potion.gif]]
+
|[[File:Potion.gif]]
  +
|Acid
| style="vertical-align: top;"|
 
  +
|NPC is 'Alkali' or Frostbreathing or any other science type or term.
Scienific
 
| style="vertical-align: top;"|NPC is 'Alkali' or Frostbreathing or any other science type or term.
 
 
|-
 
|-
| style="vertical-align: top;"|[[File:Royal.gif]]
+
|[[File:Royal.gif]]
  +
|Royal
| style="vertical-align: top;"|Royal
 
| style="vertical-align: top;"|NPC will have a crown and observe royal objects.
+
|NPC will have a crown and observe royal objects.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Dying.gif]]
+
|[[File:Dying.gif]]
| style="vertical-align: top;"|Dying/Dead/Deadly
+
|Dying/Dead/Deadly
| style="vertical-align: top;"|NPC dies slowly, causes death, or is dead.
+
|NPC dies slowly, causes death, or is dead.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Thirsty.gif]]
+
|[[File:Thirsty.gif]]
| style="vertical-align: top;"|Thirsty
+
|Thirsty
| style="vertical-align: top;"|NPC will drink liquids.
+
|NPC will drink liquids.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Electrtic.gif]]
+
|[[File:Electrtic.gif]]
| style="vertical-align: top;"|Electrified
+
|Electrified
  +
|NPC will flash and takes damage and attacks, will shock enemies, or is signaling an electrical object.
| style="vertical-align: top;"|
 
NPC will flash and takes damage and attacks, will shock enemies, or is signaling an electrical object.
 
 
|-
 
|-
| style="vertical-align: top;"|[[File:Happy.gif]]
+
|[[File:Happy.gif]]
  +
|Funny
| style="vertical-align: top;"|Funny
 
| style="vertical-align: top;"|NPC will turn an NPC friendly or is attracted to a toy.
+
|NPC will turn an NPC friendly or is attracted to a toy.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Evil.gif]]
+
|[[File:Evil.gif]]
  +
|Evil
| style="vertical-align: top;"| Evil
 
| style="vertical-align: top;"|NPC will fight and steal
+
|NPC will fight and steal
 
|-
 
|-
| style="vertical-align: top;"|[[File:Flaming_GIF.gif]]
+
|[[File:Flaming_GIF.gif]]
| style="vertical-align: top;"| Flaming
+
|Flaming
| style="vertical-align: top;"|NPC will be flamed and takes damage and attacks, will fire breath enemies
+
|NPC will be flamed and takes damage and attacks, will fire breath enemies
 
|-
 
|-
  +
|[[File:Flower.gif]]
| style="vertical-align: top;"|
 
  +
|Flower
| style="vertical-align: top;"| Hippy/Flower
 
| style="vertical-align: top;"|NPC will pick up flowers or is attracted to flowers
+
|NPC will pick up flowers or is attracted to flowers
 
|-
 
|-
  +
|[[File:SOCCER.GIF]]
| style="vertical-align: top;"|
 
  +
|Sporty
| style="vertical-align: top;"| Dead
 
  +
|NPC will pick up or signify any sporty objects
| style="vertical-align: top;"|NPC will not move and be dead
 
 
|-
 
|-
  +
|[[File:Hypnotized.gif]]
| style="vertical-align: top;"|[[File:SOCCER.GIF|thumb|35px]]
 
  +
|Hypnotized/Hypnotizing
| style="vertical-align: top;"| Sporty
 
  +
|NPC will be hypnotized and may follow other NPC's, NPC is hypnotic. NPC may also be crazy
| style="vertical-align: top;"|NPC will pick up or signify any sporty objects
 
 
|-
 
|-
  +
|[[File:Emotion_Scary.gif]]
| style="vertical-align: top;"|
 
  +
|Undead
| style="vertical-align: top;"| Freshed
 
  +
|NPC will make some other NPCs scared.
| style="vertical-align: top;"|NPC will be freshed and may be nice to other NPC's
 
 
|-
 
|-
| style="vertical-align: top;"|[[File:Hypnotize.png]]
+
|[[File:Smart.gif]]
  +
|Smart
| style="vertical-align: top;"|Hypnotized/Hypnotizing
 
  +
|NPC will have a schoolcap.
| style="vertical-align: top;"|NPC will be hypnotized and may follow other NPC's, NPC is hypnotic. NPC may also be crazy
 
 
|-
 
|-
  +
|[[File:Toxic.gif]]
| style="vertical-align: top;"|
 
  +
|Toxic
| style="vertical-align: top;"|Smart
 
  +
|NPC will be poisoned or poisonous.
| style="vertical-align: top;"|NPC will have a schoolcap
 
 
|-
 
|-
  +
|[[File:Godly.gif]]
| style="vertical-align: top;"|
 
  +
|Angelic/Godly
| style="vertical-align: top;"|Toxic
 
  +
|NPC will have a halo and wings. God NPC will follow the angelic NPC.
| style="vertical-align: top;"|NPC will be poisoned or poisonous
 
 
|-
 
|-
  +
|[[File:Strong.gif]]
| style="vertical-align: top;"|
 
  +
|Strong/invincible
| style="vertical-align: top;"|Angelic/Godly
 
  +
|NPC has a stronger health, deals more damage, and is significantly larger.
| style="vertical-align: top;"|NPC will have a halo and wings. God NPC will follow the angelic NPC.
 
 
|-
 
|-
| style="vertical-align: top;"|[[File:Strong.gif]]
+
|[[File:Rich.gif]]
  +
|Rich
| style="vertical-align: top;"|Strong/invincible
 
  +
|NPC will pick up shiny objects.
| style="vertical-align: top;"|NPC has a stronger health, deals more damage, and is significantly larger.
 
 
|-
 
|-
  +
|[[File:Explosive.gif]]
| style="vertical-align: top;"|
 
  +
|Explosive
| style="vertical-align: top;"|Rich
 
  +
|NPC can be detonated and explode when contact with any attacks, NPC detonates explosive objects
| style="vertical-align: top;"|NPC will pick up shiny objects
 
 
|-
 
|-
  +
|[[File:Annoying.gif]]
| style="vertical-align: top;"|
 
  +
|Annoying
| style="vertical-align: top;"|Explosive
 
  +
|NPC will annoy another NPCs, the other NPC becomes angry
| style="vertical-align: top;"|NPC can be detonated and explode when contact with any attacks, NPC detonates explosive objects
 
 
|-
 
|-
  +
|[[File:Male.gif]]
| style="vertical-align: top;"|
 
  +
|Male
| style="vertical-align: top;"|Annoying
 
  +
|NPC is idle to male NPCs
| style="vertical-align: top;"|NPC will annoy another NPCs, the other NPC becomes angry
 
 
|-
 
|-
| style="vertical-align: top;"|[[File:Male.gif]]
+
|[[File:Female.gif]]
  +
|Female
| style="vertical-align: top;"|Male
 
| style="vertical-align: top;"|NPC is idle to male NPCs
+
|NPC is idle to female NPCs
 
|-
 
|-
| style="vertical-align: top;"|[[File:Female.gif]]
+
|[[File:Magical-0.gif]]
  +
|Magical
| style="vertical-align: top;"|Female
 
  +
|NPC becomes animated and shoots magic
| style="vertical-align: top;"|NPC is idle to female NPCs
 
 
|-
 
|-
  +
|[[File:Musical.gif]]
| style="vertical-align: top;"|
 
  +
|Musical
| style="vertical-align: top;"|Magical
 
  +
|NPCs will show interest in instruments
| style="vertical-align: top;"|NPC becomes animated and shoots magic
 
 
|-
 
|-
  +
|[[File:Mathematical.gif]]
| style="vertical-align: top;"|
 
  +
|Mathematical
| style="vertical-align: top;"|Musical
 
| style="vertical-align: top;" |NPC will show interest in instruments
+
|NPC shows interest in anything mathematical.
 
|-
 
|-
| style="vertical-align: top;"|[[File:Emotion_Scary.gif]]
+
|[[File:Family.gif]]
  +
|Family
| style="vertical-align: top;"|Undead
 
  +
|When two family members are next to one another.
| style="vertical-align: top;"|NPC will make some other NPCs scared.
 
 
|-
 
|-
  +
|[[File:Surprise.gif]]
| style="vertical-align: top;"|
 
  +
|Surprised
| style="vertical-align: top;"|Mathematical
 
  +
|NPC will play a scared animation.
| style="vertical-align: top;" |NPC shows interest in anything mathematical.
 
  +
|-
  +
|[[File:Fish.gif]]
  +
|Fishy
  +
|NPC will have a scales and act like a fish.
  +
|-
  +
|[[File:Food.gif]]
  +
|Consumable
  +
|NPC can be eaten by other NPCs.
  +
|-
  +
|[[File:Law.gif]]
  +
|Law Enforcement
  +
|When a policeman equips an forensic.
  +
|-
  +
|[[File:Love.gif]]
  +
|Romantic
  +
|When two NPCs of the opposite are next to each other.
  +
|-
  +
|[[File:Nirvana.gif]]
  +
|Meditative
  +
|NPCs will investigate temples.
  +
|-
  +
|[[File:Doglike.gif]]
  +
|Doglike
  +
|NPCs will have fur, and will act like a dog.
  +
|-
  +
|[[File:Tool.gif]]
  +
|Tool
  +
|When the Construction Worker equips an tool.
  +
|-
  +
|[[File:Healthy.gif]]
  +
|Healthy/Medical
  +
|NPCs get full life. Doctor equips a medical item.
  +
|-
  +
|[[File:Scientific.gif]]
  +
|Scientific
  +
|NPCs will equip science equipments.
  +
|-
  +
|[[File:Military.gif]]
  +
|Military
  +
|NPCs will spawn with a Machine Gun and be hostile towards criminals.
  +
|-
  +
|[[File:Peaceful.gif]]
  +
|Peaceful
  +
|NPCs will not attack anyone.
  +
|-
  +
|[[File:Nature.gif]]
  +
|Herbivorous/Ecologist
  +
|NPCs will eat vegetables. NPCs will investigate plants and trees.
  +
|-
  +
|[[File:Political.gif]]
  +
|Political
  +
|NPCs will investigate politics related people.
  +
|-
  +
|[[File:Radioactive.gif]]
  +
|Radioactive
  +
|Objects will deal damage to objects close to it.
  +
|-
  +
|[[File:Religious.gif]]
  +
|Mystical
  +
|NPCs will investigate ancient structures.
  +
|-
  +
|[[File:Medieval.gif]]
  +
|Medieval
  +
|NPCs will investigate castles and kings.
  +
|-
  +
|[[File:Glasses.gif]]
  +
|Glasses
  +
|NPCs will spawn wielding glasses.
  +
|-
  +
|[[File:Not Used.png]]
  +
|Unused
  +
|Not presented in-game. You can also make one with this and hack the game to add your own emotion.
 
|}
 
|}
   
== Scribblenauts Unlimited ==
+
== Scribblenauts Unlimited and Scribblenauts Unmasked ==
  +
With the addition of the [[Object Editor-Sprite Editing|Object Editor]] many emotions were added to the game, making the characters and objects much more expressive. There are 222 emotion in total in both ''Scribblenauts Unlimited'' and ''Scribblenauts Unmasked''.
Coming soon!
 
   
  +
===Object Editor===
  +
<gallery widths="64" position="center" columns="6" spacing="small" orientation="square">
  +
RichEmotion.gif
  +
WarEmotion.gif
  +
FortEmotion.gif
  +
MedicalEmotion.gif
  +
ToolEmotion.gif
  +
CalculationEmotion.gif
  +
BarkEmotion.gif
  +
MaleEmotion.gif
  +
MagicalEmotion.gif
  +
LoveEmotion.gif
  +
LawEmotion.gif
  +
CuriousEmotion.gif
  +
HypnotizedEmotion.gif
  +
AngryEmotion.gif
  +
RetaliateEmotion.gif
  +
GoodEmotion.gif
  +
HappyEmotion.gif
  +
GastronomyEmotion.gif
  +
FollowEmotion.gif
  +
GiftEmotion.gif
  +
FishEmotion.gif
  +
FireEmotion.gif
  +
FemaleEmotion.gif
  +
FamilyEmotion.gif
  +
ExplosiveEmotion.gif
  +
SurpriseEmotion.gif
  +
EvilEmotion.gif
  +
FunnyEmotion.gif
  +
ElectricEmotion.gif
  +
ThirstyEmotion.gif
  +
FightEmotion.gif
  +
DeadEmotion.gif
  +
RoyalEmotion.gif
  +
HungryEmotion.gif
  +
ChemistryEmotion.gif
  +
HomeEmotion.gif
  +
SmartEmotion.gif
  +
WhistleEmotion.gif
  +
ArtEmotion.gif
  +
AnkhEmotion.gif
  +
BinocularEmotion.gif
  +
BikeEmotion.gif
  +
MelissophobiaEmotion.gif
  +
BeeEmotion.gif
  +
ChiropterophobiaEmotion.gif
  +
BatEmotion.gif
  +
BasketballEmotion.gif
  +
BaseballEmotion.gif
  +
DanceEmotion.gif
  +
BabyEmotion.gif
  +
AstrologyEmotion.gif
  +
NonArtEmotion.gif
  +
AppleEmotion.gif
  +
AntEmotion.gif
  +
OrgansEmotion.gif
  +
NirvanaEmotion.gif
  +
UseEmotion.gif
  +
ToxicEmotion.gif
  +
TalkEmotion.gif
  +
StealEmotion.gif
  +
SportyEmotion.gif
  +
ChopEmotion.gif
  +
SleepyEmotion.gif
  +
GlassesEmotion.gif
  +
SickEmotion.gif
  +
AtomicEmotion.gif
  +
UndeadEmotion.gif
  +
ScaredEmotion.gif
  +
SadEmotion.gif
  +
ReligiousEmotion.gif
  +
RadioactiveEmotion.gif
  +
ProtectEmotion.gif
  +
PoliticalEmotion.gif
  +
NatureEmotion.gif
  +
PeacefulEmotion.gif
  +
BoredEmotion.gif
  +
MusicalEmotion.gif
  +
StrongEmotion.gif
  +
RideEmotion.gif
  +
PirateEmotion.gif
  +
TropicalEmotion.gif
  +
HorizonEmotion.gif
  +
OldEmotion.gif
  +
AntiMushroomEmotion.gif
  +
MushroomEmotion.gif
  +
MountainEmotion.gif
  +
MoonEmotion.gif
  +
PrimateEmotion.gif
  +
PoorEmotion.gif
  +
AntiFortEmotion.gif
  +
UnhealthyEmotion.gif
  +
NoCalculationEmotion.gif
  +
GeographyEmotion.gif
  +
UnluckyEmotion.gif
  +
LuckyEmotion.gif
  +
AntiLoveEmotion.gif
  +
SaurianEmotion.gif
  +
LazyEmotion.gif
  +
LaughEmotion.gif
  +
KeyEmotion.gif
  +
IdiotEmotion.gif
  +
EntomophobiaEmotion.gif
  +
FlyEmotion.gif
  +
InjuredEmotion.gif
  +
HurtEmotion.gif
  +
InhumanEmotion.gif
  +
HumanEmotion.gif
  +
HourglassEmotion.gif
  +
HeatEmotion.gif
  +
EquineEmotion.gif
  +
HockeyEmotion.gif
  +
HealthyEmotion.gif
  +
HairyEmotion.gif
  +
AntiGunEmotion.gif
  +
GunEmotion.gif
  +
GrossEmotion.gif
  +
GrapesEmotion.gif
  +
AnarchyEmotion.gif
  +
AngelicalEmotion.gif
  +
GolfEmotion.gif
  +
GnomeEmotion.gif
  +
GhostlyEmotion.gif
  +
GermEmotion.gif
  +
GermaphobiaEmotion.gif
  +
AntiGeometry.gif
  +
GeometryEmotion.gif
  +
GeologyEmotion.gif
  +
FragrantEmotion.gif
  +
ForestEmotion.gif
  +
FootballEmotion.gif
  +
NoDinnerEmotion.gif
  +
NoGiftEmotion.gif
  +
PatriotEmotion.gif
  +
ExtiguishedEmotion.gif
  +
QuickEmotion.gif
  +
FarmEmotion.gif
  +
IndustryEmotion.gif
  +
UnfunnyEmotion.gif
  +
ShyEmotion.gif
  +
NotElectricEmotion.gif
  +
HairdryerEmotion.gif
  +
CetaceanEmotion.gif
  +
CanineEmotion.gif
  +
DNAEmotion.gif
  +
FeverEmotion.gif
  +
BackacheEmotion.gif
  +
AblutophobiaEmotion.gif
  +
JewelsEmotion.gif
  +
DizzyEmotion.gif
  +
NotRoyalEmotion.gif
  +
LockedEmotion.gif
  +
CrazyEmotion.gif
  +
NotLoadingEmotion.gif
  +
LoadingEmotion.gif
  +
ColdEmotion.gif
  +
CleanEmotion.gif
  +
CityEmotion.gif
  +
CheeseEmotion.gif
  +
ChairEmotion.gif
  +
CaveEmotion.gif
  +
DangerEmotion.gif
  +
AilurophobiaEmotion.gif
  +
FelineEmotion.gif
  +
AntiCircusEmotion.gif
  +
CircusEmotion.gif
  +
AntiCarEmotion.gif
  +
CarEmotion.gif
  +
ScopophobiaEmotion.gif
  +
CameraEmotion.gif
  +
UrbanphobiaEmotion.gif
  +
BrokenHeartEmotion.gif
  +
ArcheryEmotion.gif
  +
BookEmotion.gif
  +
PapyrophobiaEmotion.gif
  +
AntiBoneEmotion.gif
  +
BoneEmotion.gif
  +
AntiBombEmotion.gif
  +
BoatEmotion.gif
  +
HatEmotion.gif
  +
AntiNirvanaEmotion.gif
  +
NonWormyEmotion.gif
  +
WormyEmotion.gif
  +
WeakEmotion.gif
  +
ThalassophobiaEmotion.gif
  +
WaveEmotion.gif
  +
AquaphobiaEmotion.gif
  +
WaterEmotion.gif
  +
TVEmotion.gif
  +
TestudineEmotion.gif
  +
MeritEmotion.gif
  +
HuntEmotion.gif
  +
HarmlessEmotion.gif
  +
TribeEmotion.gif
  +
ToothEmotion.gif
  +
ToyEmotion.gif
  +
TastyEmotion.gif
  +
BullseyeEmotion.gif
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SwordEmotion.gif
  +
SunnyEmotion.gif
  +
StormyEmotion.gif
  +
StampEmotion.gif
  +
ArachnophobiaEmotion.gif
  +
ArachnidEmotion.gif
  +
ZodiacEmotion.gif
  +
SoccerEmotion.gif
  +
SnakeEmotion.gif
  +
TrashEmotion.gif
  +
SlowEmotion.gif
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BrainShrinkEmotion.gif
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ClothingEmotion.gif
  +
AnnoyedEmotion.gif
  +
ShellEmotion.gif
  +
SpaceEmotion.gif
  +
AntiAtomicEmotion.gif
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NonScholarEmotion.gif
  +
AntiLawEmotion.gif
  +
RationalEmotion.gif
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WriteEmotion.gif
  +
ArrogantEmotion.gif
  +
AntiNatureEmotion.gif
  +
AviophobiaEmotion.gif
  +
PlaneEmotion.gif
  +
</gallery>
  +
===Unused===
  +
There are two unused emotions found in the game files, they are inaccessible in-game.
  +
<gallery widths="64" position="center" columns="6" spacing="small" orientation="square">
  +
ManaclesEmotion.gif
  +
PondEmotion.gif
  +
</gallery>
 
==Trivia==
 
==Trivia==
*The reason [[Scribblenauts]] and[[ Super Scribblenauts]] use emotions because the developers didn't want to have to make millions of different faces for each monster, person, animal, or a inanamite object with a living adjective on it.
+
*The reason [[Scribblenauts (series)|Scribblenauts]] use emotions because the developers didn't want to have to make millions of different faces for each monster, person, animal, or inanamite object with a living adjective on it.
[[Category:Lots of help needed]]
 
 
[[Category:Game Elements]]
 
[[Category:Game Elements]]

Revision as of 01:08, 28 August 2020

Emotions

All of the emotions in Scribblenauts

Emotions are a feature which is available in all of the games. Emotions appear above NPCs when they have a certain emotion towards something. Sometimes emotions are displayed when an object sees another object. In other cases, objects will display a certain emotion related to any adjectives that they may possess. For instance, an object with an adjective that affects its value will display the "money" emotion.

Scribblenauts

Thirteen known emotions are available in Scribblenauts.

Icon Name Emotion
Guard Protect1 NPC protects object and attacks anyone who attacks object.
Guard2 Guard1 NPC protects object, NPC will attack hostile NPCs

Follow

Follow1,2 NPC follows object or NPC
Fight Fight2 NPC attacks object or NPC
Ride Mount1,2 NPC mounts on object

Eat

Consume1,2 NPC consumes object

Use

Use/Tool1,2 NPC activates the object or is attracted to object.
Huh Curious2 NPC will look around the object
Sleep Sleep2 NPC will sleep. Can be woken up with sounds or attacks.
Sick Sick2 NPC becomes unconscious and cannot attack
Sad Sad2 NPC becomes sad or lonely (It can also follow you, if it's lonely)
Scared Scared1,2 NPC runs away from the object, But will attack if holding a Weapon.
Emotion Scary Undead NPC will make some other NPCs scared.
Angry Angry1,2 NPC attacks object or be idle (without idle emotion).
Nothing Idle/Neutral/Calm2 NPC will neither attack, defend nor will help others.
GW32H32 Like/Happy2 Some hostile NPCs will cease on fighting, NPC is 'Tame' or pleased.
Sneaky Steal1,2 NPC steals equipment or object from another NPC or surroundings.
  • 1Available in Scribblenauts Level Editor
  • 2Available in Super Scribblenauts

Super Scribblenauts & Scribblenauts Remix

Since objects can have adjectives applied to them in Super Scribblenauts, more various explicit emotions are shown. Several are available and few aren't available in Super Scribblenauts.

Icon Name Emotion
125601 Cut NPC will cut down trees.
Holy Religious NPC will follow religious object
Art Artistic NPC will pick up an artistic object
Petlike Birdlike NPC will have wings or is birdlike
House Family/Masonic NPC will act friendly and family-like to NPC's. In Remix, birds show this to a birdhouse, and people show this to a house.
Potion Acid NPC is 'Alkali' or Frostbreathing or any other science type or term.
Royal Royal NPC will have a crown and observe royal objects.
Dying Dying/Dead/Deadly NPC dies slowly, causes death, or is dead.
Thirsty Thirsty NPC will drink liquids.
Electrtic Electrified NPC will flash and takes damage and attacks, will shock enemies, or is signaling an electrical object.
Happy Funny NPC will turn an NPC friendly or is attracted to a toy.
Evil Evil NPC will fight and steal
Flaming GIF Flaming NPC will be flamed and takes damage and attacks, will fire breath enemies
Flower Flower NPC will pick up flowers or is attracted to flowers
SOCCER Sporty NPC will pick up or signify any sporty objects
Hypnotized Hypnotized/Hypnotizing NPC will be hypnotized and may follow other NPC's, NPC is hypnotic. NPC may also be crazy
Emotion Scary Undead NPC will make some other NPCs scared.
Smart Smart NPC will have a schoolcap.
Toxic Toxic NPC will be poisoned or poisonous.
Godly Angelic/Godly NPC will have a halo and wings. God NPC will follow the angelic NPC.
Strong Strong/invincible NPC has a stronger health, deals more damage, and is significantly larger.
Rich Rich NPC will pick up shiny objects.
Explosive Explosive NPC can be detonated and explode when contact with any attacks, NPC detonates explosive objects
Annoying Annoying NPC will annoy another NPCs, the other NPC becomes angry
Male Male NPC is idle to male NPCs
Female Female NPC is idle to female NPCs
Magical-0 Magical NPC becomes animated and shoots magic
Musical Musical NPCs will show interest in instruments
Mathematical Mathematical NPC shows interest in anything mathematical.
Family Family When two family members are next to one another.
Surprise Surprised NPC will play a scared animation.
Fish Fishy NPC will have a scales and act like a fish.
Food Consumable NPC can be eaten by other NPCs.
Law Law Enforcement When a policeman equips an forensic.
Love Romantic When two NPCs of the opposite are next to each other.
Nirvana Meditative NPCs will investigate temples.
Doglike Doglike NPCs will have fur, and will act like a dog.
Tool Tool When the Construction Worker equips an tool.
Healthy Healthy/Medical NPCs get full life. Doctor equips a medical item.
Scientific Scientific NPCs will equip science equipments.
Military Military NPCs will spawn with a Machine Gun and be hostile towards criminals.
Peaceful Peaceful NPCs will not attack anyone.
Nature Herbivorous/Ecologist NPCs will eat vegetables. NPCs will investigate plants and trees.
Political Political NPCs will investigate politics related people.
Radioactive Radioactive Objects will deal damage to objects close to it.
Religious Mystical NPCs will investigate ancient structures.
Medieval Medieval NPCs will investigate castles and kings.
Glasses Glasses NPCs will spawn wielding glasses.
Not Used Unused Not presented in-game. You can also make one with this and hack the game to add your own emotion.

Scribblenauts Unlimited and Scribblenauts Unmasked

With the addition of the Object Editor many emotions were added to the game, making the characters and objects much more expressive. There are 222 emotion in total in both Scribblenauts Unlimited and Scribblenauts Unmasked.

Object Editor

Unused

There are two unused emotions found in the game files, they are inaccessible in-game.

Trivia

  • The reason Scribblenauts use emotions because the developers didn't want to have to make millions of different faces for each monster, person, animal, or inanamite object with a living adjective on it.