Icon
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Name
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Emotion
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Cut
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NPC will cut down trees.
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Religious
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NPC will follow religious object
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Artistic
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NPC will pick up an artistic object
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Birdlike
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NPC will have wings or is birdlike
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Family/Masonic
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NPC will act friendly and family-like to NPC's. In Remix, birds show this to a birdhouse, and people show this to a house.
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Acid
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NPC is 'Alkali' or Frostbreathing or any other science type or term.
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Royal
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NPC will have a crown and observe royal objects.
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Dying/Dead/Deadly
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NPC dies slowly, causes death, or is dead.
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Thirsty
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NPC will drink liquids.
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Electrified
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NPC will flash and takes damage and attacks, will shock enemies, or is signaling an electrical object.
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Funny
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NPC will turn an NPC friendly or is attracted to a toy.
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Evil
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NPC will fight and steal
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Flaming
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NPC will be flamed and takes damage and attacks, will fire breath enemies
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Flower
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NPC will pick up flowers or is attracted to flowers
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Sporty
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NPC will pick up or signify any sporty objects
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Hypnotized/Hypnotizing
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NPC will be hypnotized and may follow other NPC's, NPC is hypnotic. NPC may also be crazy
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Undead
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NPC will make some other NPCs scared.
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Smart
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NPC will have a schoolcap.
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Toxic
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NPC will be poisoned or poisonous.
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Angelic/Godly
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NPC will have a halo and wings. God NPC will follow the angelic NPC.
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Strong/invincible
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NPC has a stronger health, deals more damage, and is significantly larger.
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Rich
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NPC will pick up shiny objects.
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Explosive
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NPC can be detonated and explode when contact with any attacks, NPC detonates explosive objects
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Annoying
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NPC will annoy another NPCs, the other NPC becomes angry
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Male
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NPC is idle to male NPCs
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Female
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NPC is idle to female NPCs
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Magical
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NPC becomes animated and shoots magic
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Musical
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NPCs will show interest in instruments
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Mathematical
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NPC shows interest in anything mathematical.
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Family
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When two family members are next to one another.
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Surprised
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NPC will play a scared animation.
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Fishy
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NPC will have a scales and act like a fish.
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Consumable
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NPC can be eaten by other NPCs.
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Law Enforcement
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When a policeman equips an forensic.
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Romantic
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When two NPCs of the opposite are next to each other.
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Meditative
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NPCs will investigate temples.
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Doglike
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NPCs will have fur, and will act like a dog.
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Tool
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When the Construction Worker equips an tool.
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Healthy/Medical
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NPCs get full life. Doctor equips a medical item.
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Scientific
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NPCs will equip science equipments.
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Military
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NPCs will spawn with a Machine Gun and be hostile towards criminals.
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Peaceful
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NPCs will not attack anyone.
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Herbivorous/Ecologist
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NPCs will eat vegetables. NPCs will investigate plants and trees.
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Political
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NPCs will investigate politics related people.
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Radioactive
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Objects will deal damage to objects close to it.
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Mystical
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NPCs will investigate ancient structures.
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Medieval
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NPCs will investigate castles and kings.
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Glasses
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NPCs will spawn wielding glasses.
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Unused
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Not presented in-game. You can also make one with this and hack the game to add your own emotion.
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