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Emotions are a feature which are available in all of the games. Emotions appear above NPCs when they have a certain emotion towards something. Sometimes emotions are displayed when an object sees another object. In other cases, objects will display a certain emotion related to any adjectives that they may posses. For instance, an object with an adjective that affects its value will display the "money" emotion.
Thirteen known emotions are available in Scribblenauts.
NPC protects object and attacks anyone who attacks object.
NPC protects object, NPC will attack hostile NPCs
NPC follows object or NPC
NPC attacks object or NPC
NPC mounts on object
NPC consumes object
NPC activates the object or is attracted to object.
NPC will look around the object
NPC will sleep. Can be woken up with sounds or attacks.
NPC becomes unconscious and cannot attack
NPC becomes sad or lonely (It can also follow you, if it's lonely)
NPC runs away from the object, But will attack if holding a Weapon.
NPC attacks object or be idle (without idle emotion).
NPC will neither attack, defend nor will help others.
Some hostile NPCs will cease on fighting, NPC is 'Tame' or pleased.
NPC steals equipment or object from another NPC or surroundings.
Since objects can have adjectives applied to them in Super Scribblenauts, more various explicit emotions are shown. Several are available and few aren't available in Super Scribblenauts.
NPC will cut down trees.
NPC will follow religious object
NPC will pick up an artistic object
NPC will have wings or is birdlike
NPC will act friendly and family-like to NPC's. In Remix, birds show this to bird house, and people show this to house.
NPC is 'Alkali' or Frostbreathing or any other science type or term.
NPC will have a crown and observe royal objects.
NPC dies slowly, causes death, or is dead.
NPC will drink liquids.
NPC will flash and takes damage and attacks, will shock enemies, or is signaling an electrical object.
NPC will turn an NPC friendly or is attracted to a toy.
NPC will fight and steal
NPC will be flamed and takes damage and attacks, will fire breath enemies
NPC will pick up flowers or is attracted to flowers
NPC will not move and be dead
NPC will pick up or signify any sporty objects
NPC will be freshed and may be nice to other NPC's
NPC will be hypnotized and may follow other NPC's, NPC is hypnotic. NPC may also be crazy
NPC will have a schoolcap
NPC will be poisoned or poisonous
NPC will have a halo and wings. God NPC will follow the angelic NPC.
NPC has a stronger health, deals more damage, and is significantly larger.
NPC will pick up shiny objects
NPC can be detonated and explode when contact with any attacks, NPC detonates explosive objects
NPC will annoy another NPCs, the other NPC becomes angry
NPC is idle to male NPCs
NPC is idle to female NPCs
NPC becomes animated and shoots magic
NPC will show interest in instruments
NPC will make some other NPCs scared.
NPC shows interest in anything mathematical.
The reason Scribblenauts and Super Scribblenauts use emotions because the developers didn't want to have to make millions of different faces for each monster, person, animal, or a inanamite object with a living adjective on it.