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|caption = in [[Scribblenauts Unlimited]] |
|caption = in [[Scribblenauts Unlimited]] |
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|Aesthetic Changes = None |
|Aesthetic Changes = None |
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− | |Behavioral Changes = Makes the object unable to |
+ | |Behavioral Changes = Makes the object unable to be scared of other objects. |
|Synonyms = Adventureful, Adventuresome, Adventurous, Assertive, Audacious, Brave, Courageous, Daring, Zealous |
|Synonyms = Adventureful, Adventuresome, Adventurous, Assertive, Audacious, Brave, Courageous, Daring, Zealous |
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+ | }}'''Fearless''' is an adjective that makes the wielder have no fears. |
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− | }}'''Brave''' makes the wielder become fearless, thus meaning that they will not run away from scary objects, such as [[Bigfoot]]. |
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+ | == Behavior == |
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⚫ | |||
+ | The wielder of this adjective is unable to be scared, thus meaning that they will not run away from scary objects, such as [[Bigfoot]]. The adjective also slightly increases the damage dealt by the wielder’s attacks. |
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⚫ | |||
− | The brave adjective also minorly increases damage npc’s deal in combination with adjective such as sharp, master, enhanced, strong, crushing, damaging and mighty(a sharp master crushing daring npc in Unlimited will single hit kill a man while one lacking daring will not) |
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+ | |||
+ | <br /> |
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[[Category:Adjectives]] |
[[Category:Adjectives]] |
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[[Category:Behavior Adjectives]] |
[[Category:Behavior Adjectives]] |
Revision as of 19:25, 4 March 2021
Fearless | |
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Aesthetic Changes |
None |
Behavioral Changes |
Makes the object unable to be scared of other objects. |
Synonyms |
Adventureful, Adventuresome, Adventurous, Assertive, Audacious, Brave, Courageous, Daring, Zealous |
Available in |
Super Scribblenauts, Scribblenauts Remix, Scribblenauts Unlimited, Scribblenauts Unmasked, Scribblenauts Showdown, Scribblenauts Mega Pack |
Fearless is an adjective that makes the wielder have no fears.
Behavior
The wielder of this adjective is unable to be scared, thus meaning that they will not run away from scary objects, such as Bigfoot. The adjective also slightly increases the damage dealt by the wielder’s attacks.
This adjective can be extremely useful for making objects attack enemies without making them hostile.