Scribblenauts Unlimited - Object Editor

The object editor allows modification of objects using object pieces and colour and texture repainting.

An example of what you can do with object pieces and colour editing

Object Pieces

In the object editor, users can type in objects from which they can extract pieces, or they can use the many pieces suggested by the game:

Suggested objects pieces:

(Note: All pieces of specific people use their images from Super Scribblenauts.)

Body Parts

Previously used object pieces tab



Previously used pieces

Textures and Colors:

The game offers a great number of colors and textures to personalize items. These mimic the effect of appearance adjectives used on specific object pieces.


The colour editing tab.

The texture selection tab (second page)

Many colors are available, and are highly modifiable in terms of saturation and

hue using various spectrum discs.

The end result


  • Grassy
  • Wooden
  • Rock
  • Alphabetic
  • Alphanumeric
  • Beelike
  • Berrylike
  • Brick
  • Bloodshot
  • Camouflage
  • Candy-Striped
  • Carnose
  • Ceramic
  • Checkered
  • Cowlike
  • Cracked
  • Crystal
  • Cuneiform
  • Diamond
  • Digital
  • Emerald
  • Fishnet
  • Flowery
  • Gem
  • Gift-Wrapped
  • Glass
  • Gold
  • Hieroglyphic
  • Marble
  • Mazelike
  • Magnetic
  • Marshy
  • Mutant
  • Newspaper
  • Numeric
  • Ornamental
  • Patchwork
  • Plaid
  • Plastic
  • Polka-Dotted
  • Psychedelic
  • Quilted
  • Rainbow
  • Rubbled
  • Rubber
  • Ruby
  • Sandstone
  • Sandy
  • Sapphire
  • Scaly
  • Scarred
  • Schematic
  • Skeletal
  • Silver
  • Starry
  • Stony
  • Striped
  • Tattooed
  • Tigers Eye
  • Toadish
  • Tricolor
  • Undead
  • Xenolithic
  • Zebraic
  • Zipper
  • Graffitied

Object Properties


  • Source Object: The object you picked when you created this. Most inaccessible object properties are hard-coded to this object's source properties.
  • Alive: Whether object moves around and has behaviors.
  • Objects React To It As It's A: How other react to it as.
  • Source Audio: How it will sound when it drops, activates, etc.
  • Health: How much health the object has. (Maximum health is 1500.)
  • Apply Gravity: Whether the object will fall or stay in place.
  • Weight: How heavy the object is. Doesn't affect air buoyancy.
  • Buoyancy: Whether it floats, sinks, or stays in place when put in water? Doesn't affect air buoyancy.


  • This Object Spawns On Fire: Whether or not the object will initially spawn whilst burning.
  • Reaction to Fire: Whether object suffers no damage, is damaged, or explodes.
  • Explosion Type: Size of explosion if "Reaction to Fire" is "Explode".
  • This Object Can Be Set On Fire: Automatically set if it spawns on fire.


  • This Object Generates Electricity: Whether it generates Electricity or not. 
  • This Object Gets Shocked By Electricity: Whether it gets shocked or not. Shockproof or not without the adjective.
  • When Electrified, It Shocks Other Objects: Does it shock other objects? For example, Transformers.


  • Weapon Type:
    • None: Object is not a weapon.
    • Bash: Hits others.
    • Chop: Works like a sword.
    • Explode: Explodes on activation.
    • Throw: Thrown to others.
    • Throw Explode: Explodes when thrown.
    • Shoot: Fires a bullet that vanishes on impact.
    • Shoot Explode: Fires a bullet that explodes on impact.
    • Cannon: Fires its contents in an arc path. Contents are not destroyed.
  • Weapon Damage: Damage the attack or thrown object does. (Maximum damage dealt by weapons is 100.)
  • Projectile It Shoots: Object shot as a bullet. No matter what gets shot, it'll still fly straight and pop on impact like a bullet.
  • Explosion Type: Size of explosion.


  • Container Size: Influences size of objects that can be placed in it.
  • This Object Has A Lid:
  • Object It Contains: Object is created with this object inside it.


  • Walk/Swim/Fly/Hover
  • When Equipped: What movement modes the object will give to its wielder.
  • When Alive: What movement modes the object can use by itself when alive.
  • When Driven: What movement modes the object can use when driven by a pilot.
  • Movement Speed: Speed object moves, or speed it gives to wielder.
  • Jump Height:


  • Can Wear Hats And Glasses: Works on all objects, even equippable ones.
  • Can Sit On Things:
  • Can Pick Things Up:
  • Can Wear Wings And Backpacks:
  • Can Be Sat Upon: Same as the adjective Ridable.
  • Equip Options: Where the object is carried: on hands, head, face or back. Object still needs to be large enough to be worn or small enough to carry.


Behaviors tell alive objects how to react to certain object types. If you type an object's name, you will get a list of types that object belongs to: For example, Apple belongs to 'Food', 'Fruit', 'Classroom', and several others.

  • Destroy: Destroys, breaks, or kills something. For example, a T. Rex destroys a Triceratops.
  • Eat: Will it eat something? For example, a Man eats a cookie.
  • Investigate: It goes over to it. For example, an Alien investigating other lifeforms.
  • Follow: It folllows something. For example, Wolf Pups follow wolves.
  • Protect: It protects something. For example, an Adult item will protect a Baby item.
  • Use: It will use something. For example, Scientists use Particle Accelerators. OH NO MY PARTICLES COLLIDED!
  • Ride: It rides something. For example, Pilots ride airplanes. 
  • Steal: It steals something. For example, Robbers steal just about any jewel or form of money.
  • Run Away: It gets scared and runs away from something. AAAHHH!! RUN FROM THE DEADLY MOUSE!


  • The Following Object Hangs From It: Writing an object here will add three copies of it as extensions to the object's body, similar to a cherry tree.
  • It Emits An Elemental Object, Like A Storm: Fairly self-explanatory.
  • Storm Object Type: Various hard-coded effects the object can emit.
  • Wheel Object Type: Object used as a wheel.
  • Number of Wheels: From 1 to 4. After adding them, position them correctly on the main editor.


See: Object Scripting

The most complex section of the editor by far, the script editor lets you add some complex effects to your creation.

Hero Creator

The Hero Creator is mode in Scribblenauts Unmasked and is a improved version of the Object Editor from Scribblenauts Unlimited. It allows players to create their own Superheroes or Villains by using other pieces of Objects or just Objects that is in Scribblenauts Unmasked. It also allows players to add powers and abilities of DC comics characters to their custom object. For an example, you can use Green Lantern (Hal Jordan) as your Base Object, then you can delete his Head and Arms and replace them with Batman's Head and Arms, then color Batman's Mask Green and his Gloves Green, then just save the Object and name it something like: "Green Lantern Batman" (or, for more hardcore fans, "In Darkest Knight Batman"). You can also Share your Objects by Uploading them to Steam/Online. The Hero Creator is not in the 3DS Version of the game, like the Object Editor in Unlimited.

The Avatar editor in Unmasked is fairly like the Hero Creator, minus the Behaviors and stuff.



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