Object scripting is the programming of an object. This enables an object to interact with other objects in certain ways, such as eating or becoming interested in them. It is only in the PC and WII U version of Scribblenauts Unlimited and Unmasked.
Triggers[]
Trigger Name | Trigger Target | Options | Notes |
---|---|---|---|
Is Activated | Activator | N/A | (to do: determine what lets an object be activated) |
Is Deactivated | Deactivator | N/A | (to do: determine what lets an object be activated) |
Becomes Animate | Repeatable | ||
Becomes Inanimate | Repeatable | ||
Equips An Object | Equipped Object | Repeatable, Filter | |
Unequips An Object | Unequipped Object | Repeatable, Filter | |
Gains An Adjective | Giver | Repeatable, Filter | Can't specify the added adjective |
Loses An Adjective | Taker | Repeatable, Filter | Can't specify the lost adjective |
Starts Being On Fire | Fire starter | Repeatable | |
Stops Being On Fire | Extinguisher | Repeatable | |
Collides With An Object | Collider | Repeatable, Filter, Speed, Use speed of colliding object | Max speed of 32 |
Loses Or Gains Health | Damager/Healer | Repeatable | |
Gets Eaten By An Object | Eater | Filter | |
Reacts To An Object | Object Reacted To | Repeatable, Behavior type, Filter | |
Enters a Container | Container | Repeatable, Filter | |
Exits a Container | Container | Repeatable, Filter | |
Is Created | N/A | N/A | |
Is Destroyed | N/A | N/A | |
Moves Near An Object | Object Nearby | Repeatable, Filter, Distance, Farther? | Max distance of 256 |
Sees An Object | Object Seen | Repeatable, Filter | |
Is Filled | Object Placed | Repeatable, Filter | Can't use Replace Object for the target object, for some reason. |
Is Emptied | Object Removed | Repeatable, Filter | Can replace the object that was just removed. |
Is Equipped | Equipping Object | Repeatable, Filter | |
Is Unequipped | Unequipping Object | Repeatable, Filter | Triggers before object is actually unequipped. |
Gains Electricity | Shocker | Repeatable | |
Loses Electricity | Unshocker | Repeatable | |
Starts Being Ridden | Rider | Repeatable, Filter | |
Stops Being Ridden | Unrider | Repeatable, Filter | |
Starts Being Pressed | Presser | Repeatable | Only works with pressable objects such as buttons |
Stops Being Pressed | Releaser | Repeatable | Only works with pressable objects such as buttons |
Goes In Water | N/A | Repeatable | |
Is Used While Equipped | User | Repeatable, Filter, Action Icon | Certain action icons seem to repeat as you scroll through the list.
Icon only appears if you click on a different object when the object being edited is equipped by Maxwell. |
Is Used While Not Equipped | User | Repeatable, Filter, Action Icon | Certain action icons seem to repeat as you scroll through the list.
Icon only appears if you tap the object being edited, or Maxwell if he is holding the object. |
Is Used While Ridden | User | Repeatable, Filter, Action Icon | Certain action icons seem to repeat as you scroll through the list |
Moves At A Speed | Self? | Repeatable, Speed, Faster Than | |
Waits A Set Time | Self? | Repeatable, Seconds to wait | Max time waitable is one hour |
Is Attached | Attacher | Repeatable, Filter | |
Is Detached | Detacher | Repeatable, Filter |
Actions[]
Action | Notes |
---|---|
Add An Adjective | Adds adjective(s) to either self or trigger target, as well as all equipped objects. |
Remove An Adjective | Removes adjective(s) from either self or trigger target, as well as all equipped objects. |
Remove All Adjectives | Removes all adjectives from either self or trigger target. |
Explode | Explodes. Options are explosion size and countdown time. |
Shoot A Projectile | Shoots an object like a bullet at target. Damage object does is undefined. |
Create An Object | Creates an object near self. May inherit self's adjectives. |
Destroy An Object | Destroys either self or trigger target. Optional poof and destruction of connected objects. |
Replace An Object | Replaces self or trigger target with different object. Optionally trigger destruction script on replaced object. |
Deal Damage | |
Wait A Set Time | |
Change Behavior | Changes behavior of a living object towards the target object. Target=Self doesn't do anything useful, unless you want a object to attack itself.
Behaviors: Attack, Equip, Mount, Use Equipment, Use On Ground, Fill, Empty, Use As Vehicle, Run, Dismount, Give, Steal, Eat, Follow, Investigate, Drop. |
Play An Animation | Forces target to play an animation. If target object is worn or equipped by another object, that object will play the animation instead. |
Shock An Object | |
Express An Emotion | Produces a speech balloon with an icon. |
Stick To Object | |
Throw An Object At Target | Works very strangely. Doesn't seem to work at all with living creatures. If you give it to an equipped object, it will force its equipper to throw it at a target. |
Activate | |
Deactivate | |
Push | When pushing horizontally, positive pushes objects behind you. Negative pushed in front of you. |