Payper N. Penitentiary | |
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Accessible |
After collecting 16 Starites |
Doors to |
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Starites |
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Shards |
Payper N. Penitentiary is a prison. It houses many fairytale creatures like the easter bunny, tooth fairy, and werewolf. This is also where the player can find Maxwell's brother, Bruiser.
NPCs and objects present: Sniper, Rifle, Crusader, Villain, Boss, Dark Knight, Sword, Table, Cake, Chef, Switch (3x), Steel Door (3x), Bruiser, Gnome, Easter Bunny, Stool, Egg, Werewolf, Tooth Fairy, Santa, Princess, Rogue.
Contents
Starite Shards
Blending In, Breaking Out!
Problem: Give me something to blend into the environment and make my escape!
Solution: Give the Crusader an Invisibility Cloak or give the adjective invisible.
Evil Loves Company!
Problem: All super villains have an evil animal companion! I need one!
Solution: Give the villain a Dog or a Hamster.
Dream Job!
Problem: We need someone who would want to watch these televisions all day!
Solution:Give the boss a Teenager or a Nerd.
Enlightening a Knight!
Problem: I want to talk to someone who will help me down the righteous path!
Solution: Give the Dark Knight a Priest or a Cleric.
Tasty Escape!
This Starite Shard unlocks Bruiser
Problem: Conceal something in my cake to help my friend burrow through the prison walls!
Solution: Place a Shovel or Drill in the chef's cake.
Far From Gnome!
Problem: Show me something from the yard I was stolen from!
Solution: Give the Gnome Grass or a Garden Gnome
Splash of Color!
Problem: Living here hinders my creativity! Help me paint this egg!
Solution: Give the egg an adjective like Rainbow
Werewolf Fang!
Problem: I want a fang from that werewolf!
Solution: Give the werewolf a Jawbreaker or give the tooth fairy some Pliers, or spawn a dentist.
Starving Santa!
Problem: This prison food does not follow my strict fattening diet!
Solution: Give Santa a Cookie or give him a candy bar.
The Princess and the Prison!
Problem: Help bridge the gap between the princess and me!
Solution: Give the rogue a ladder or a rope.
Basic Necessities!
Problem: These watch towers don't come with a bathroom!
Solution: Give the sniper a toilet.
Starite: Cellmates!
Description: Give each prisoner a reminder of home!
Problem 1: Each person needs a cellmate that they have something in common with! The football player needs to room with someone involved in sports!
Hints
- Give me an athletic roommate.
- Place someone else who plays sports in here.
- Give me someone who plays baseball.
Solution: Use the third hint, provide the football player with a Jock
Problem 2: The halfling was captured during an important quest! Give the halfling a member of her adventuring party!
Hints
- Give me someone to bring along on adventures.
- Give me someone who wields a sword.
- I need a knight.
Solution: Use the third hint, provide the halfling with an Elf, or the player can use Larp or Tiberius
Problem 3: The trombone player misses making music with others! Write someone to join the band!
Hints
- I need someone to join my band.
- Give me someone else who plays music.
- Give me someone who can play guitar.
Solution: Use the third hint, provide the trombone player with a Singer, or the player can use Scratch
Problem 4: The actress misses practicing her lines with other thespians! Write someone from the movie industry that she can practice with!
Hints
- I need someone to help me practice my script.
- Give me someone who can act.
- Give me some kind of actor.
Solution: Use the third hint, provide the actress with a Stunt Double, or the player can use Flux or even Shakespeare.
Problem 5: The scientist needs someone to share concepts with! Give him another member of the scientific community!
Hints
- A second scientist opinion never hurts.
- I need someone who knows about biology.
- I want a biologist to talk to.
Solution: Use the third hint, provide the scientist a chemist, or the player can use Poindexter or even Einstein.
Final Problem: The cosplayer is a huge fan of video games and anime! Create someone from nerd culture that he can talk to!
Hints
- I want to room with someone from nerd culture.
- I want to meet an ancient assassin.
- Give me a ninja to train with.
Solution: Use the third hint, provide the cosplayer with another cosplayer or a gamer. You can also give him a maid. This is a reference to anime.
Starite: Prison Break!
Descrition: Help Maxwell escape from the prison!
Problem 1: Maxwell needs to escape prison! Give the tired guard a place to sit and he might unlock the gate!
Hints
- I've been on my feet too long.
- I would love a place to sit.
- Give me a chair to relax on.
Solution: Give the security guard a Beanbag Chair or use the third hint
Problem 2: The guard unlocked the door! Now a ghost stands in the way! It can't open the door without a physical presence!
Hints
- I need a physical body.
- Give me someone to possess.
- Place a human in my room.
Solution: Give the redcoat any humanoid objects
Problem 3: The ghost scared the door open! Now a prisoner is craving a hearty meal! Give him something filling!
Hints
- Give me something hearty to eat.
- Give me meat from an animal.
- Give me steak.
Solution: Give him any food.
Problem 4: The prisoner destroyed the door! A con man has agreed to help Maxwell through the next door, but he needs a disguise to fool the camera!
Hints
- What can I wear to make the camera think I'm an officer?
- Give me something a police man wears,
- Give me a police hat.
Solution: Give the con artist a Police Suit or use the third hint.
Final Problem: Running the security system is a lonely job! The programmer has been here for too long and misses his furry pet! Give him man's best friend!
Hints
- I miss my pet.
- Give me a small canine breed.
- Give me a Corgi.
Solution: Give the programmer any breed of dog. Hamsters and cats work to.
Starite: The Gauntlet!
Description: Reach the Starite in the tower!
Problem 1.1: Complete the gauntlet to reach the Starite! Begin by getting out of this room!
Hints
- Escape from this room.
- Use the button to open the door.
- Place a box on the button and leave the room.
Solution: Place anything heavy on the button.
Problem 1.2: A hallway of fire blocks the path! Make it safely through the door!
Hints
- Reach the end of the hallway.
- Try to extinguish the fires.
- Use water to put out the flames.
Solution: Use Rain to extinguish the fire or the third hint or spawn firefighters.
Problem 2: Make it through to the next door! Beware of falling objects!
Hints
- Make it to the end of the hall.
- Tripwires activate booby traps
- Stand in the middle of the room to avoid the walls
Solution: Use third hint or just wait on the first floor and use humanoid objects to move to the tripwires.
Problem 3: The robot guard stands watch! Quickly make it safely!
Hints
- Make it to the door without being locked in the room.
- Use adjectives to help Maxwell run faster.
- Apply sonic on Maxwell and run.
Solution: Use adjectives like fast or speedy on Maxwell.
Problem 4.1: The Starite is open for the taking! Grab it!
Hints
- Grab the Starite.
- Please grab the Starite.
- Ignore the trap and grab the Starite.
Solution: Just grab the Starite.
Optional Solution: Apply the adjective Tiny on the tripwire, apply the adjectives tiny and flying to get around the tripwire without destroying the Starite.
Problem 4.2: The Starite was destroyed! Make it to the time machine to set things right!
Hints
- Reach the time machine by taking the long way around.
- Bring the key to the locked door.
- Wait on the second floor and use a fan to move the spiked ball.
Solution: Use the third hint or use give any object the adjective 'windy' or you could turn yourself molecular and flying and fly over the top.
Problem 4.3: Time to head outside! Flip the switch to open the door!
Hints
- Find a way outside.
- Maxwell is too big to fit through the door.
- Apply small to Maxwell and go under the door.
Solution: Apply an adjective to Maxwell like tiny or miniature. if you applied molecular before this should be easy.
Problem 5: Find a way to traverse over the prison! Watch for potential hazards!
Hints
- Make it to the prison rooftop.
- Press the button to open the gates.
- Use the air vent to blow an object into the button.
Solution: Wait inside and use any object to make the 2 exploding barrels explode. Then use the thrid hint.
Problem 6: Lightning storms protect the top of this prison! Cross the roof!
Hints
- Carefully cross the rooftop.
- Wait for the lightning to disappear before crossing the roof.
- Watch the lightning to learn the rhythm.
Solution: Be careful and try to memorize the pattern.
Final Problem 1: Make it to the time machine but watch out for strong gusts! Those spikes are dangerous!
Hints
- Avoid the spikes to reach the time machine.
- Watch the leaf to determine when to move.
- Run as soon as the leaf reaches the spikes.
Solution: Time yourself when on when you have to move
Final Problem 2: All of the challenges have been completed! Now use the time machine for a second chance to grab the Starite.
Hints
- Hop in the time machine for a second chance.
- Use the time machine to travel to the past.
- Activate the time machine.
Solution: It's pretty easy.
Trivia
- Payper N. Penitentiary is a play on the phrase "paper and pen": PAyPER N. (and) PENitentiary.
- The Starite Shard mission used to unlock Bruiser could be a reference to the Henry Stickmin game "Escaping the Prison" which involved the main character breaking out of prison because of something stashed in a cake delivered to him.
- The Starite that gets destroyed in "The Gauntlet" can be collected by deactivating or bypassing the tripwire.