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This Super Scribblenauts Level can be replayed in Advanced Mode! |
SS 8-5 | |
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Difficulty |
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Par |
Unknown |
Game/Type |
Puzzle, Scenario |
Objects and NPCs: Chandelier (x3), Chest (x4), Creel (x2), Grace Cup (x2), Green Steel Door, Invincible Keyhole, Key, Pedestal, Princess, Sleepy Dragon
Hint[]
Save the princess, but do not wake the dragon!
Additional Hints[]
- Disturbing any treasure will wake up the dragon.
- Avoid the treasure by flying around it.
Solution[]
- First make some wings or any objects that can help Maxwell fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the chandelier. Once Maxwell gets the key, he must go back and carefully fly back to the princess.
- Make a small armed RC Helicopter to command and pick up the key and go to Maxwell.
What Not To Do[]
- Kill the princess.
- Kill the dragon. The dragon will feel it.
- Run through the treasure so the dragon can hear it.
- Tame the dragon, freeze it, or apply a potion that will keep it from attacking you. That's why you can't do option 2.
- Put headphones/earmuffs or any other noise-canceling device on the dragon thinking that it won't hear the noise you make.
- Spawn a time machine or a teleporter and attach yourself to the dragon before using the machines. Once that's done, go back to the level. It won't work because the dragon will still be there and you're touching the dragon.
- Make the princess portable and try to fly through the objects to force the princess out.
Trivia[]
- Once the Starite is revealed, you can make as much noise as you want. It doesn't cause a fail unless the Starite is destroyed or Maxwell is killed.