FANDOM


m
(Edit inspired by SS 2-5)
 
(One intermediate revision by one user not shown)
Line 12: Line 12:
 
==Solution==
 
==Solution==
 
*First make some [[wings]] or any objects that can help [[Maxwell]] fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the [[chandelier]]. Once Maxwell gets the key, he must go back and carefully fly back to the princess.
 
*First make some [[wings]] or any objects that can help [[Maxwell]] fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the [[chandelier]]. Once Maxwell gets the key, he must go back and carefully fly back to the princess.
*Make a small armed [[RC Helicopter]] to command and pick up the key and go to Maxwell and pick up the key.
+
*Make a small armed [[Remote Controlled Helicopter|RC Helicopter]] to command and pick up the key and go to Maxwell.
  +
  +
==What Not To Do==
  +
*Kill the princess.
  +
*Kill the dragon. The dragon will feel it.
  +
*Run through the treasure so the dragon can hear it.
  +
*Tame the dragon, freeze it, or apply a potion that will keep it from attacking you. That's why you can't do option 2.
  +
*Put headphones/earmuffs or any other noise-canceling device on the dragon thinking that it won't hear the noise you make.
  +
*Spawn a time machine or a teleporter and attach yourself to the dragon before using the machines. Once that's done, go back to the level. It won't work because the dragon will still be there and you're touching the dragon.
  +
*Make the princess portable and try to fly through the objects to force the princess out.
  +
  +
==Trivia==
  +
*Once the Starite is revealed, you can make as much noise as you want. It doesn't cause a fail unless the [[Starite]] is destroyed or Maxwell is killed.
  +
 
[[Category:Scenario Levels]]
 
[[Category:Scenario Levels]]
 
[[Category:Levels]]
 
[[Category:Levels]]

Latest revision as of 18:06, May 28, 2020

SSAdvanced

This Super Scribblenauts Level can be replayed in Advanced Mode!

SS 8-5
SS 8-5


Difficulty

Pencils3

Par

Unknown

Game/Type

Puzzle, Scenario

HintEdit

Save the princess, but do not wake the dragon!

Additional HintsEdit

  • Disturbing any treasure will wake up the dragon.
  • Avoid the treasure by flying around it.

SolutionEdit

  • First make some wings or any objects that can help Maxwell fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the chandelier. Once Maxwell gets the key, he must go back and carefully fly back to the princess.
  • Make a small armed RC Helicopter to command and pick up the key and go to Maxwell.

What Not To DoEdit

  • Kill the princess.
  • Kill the dragon. The dragon will feel it.
  • Run through the treasure so the dragon can hear it.
  • Tame the dragon, freeze it, or apply a potion that will keep it from attacking you. That's why you can't do option 2.
  • Put headphones/earmuffs or any other noise-canceling device on the dragon thinking that it won't hear the noise you make.
  • Spawn a time machine or a teleporter and attach yourself to the dragon before using the machines. Once that's done, go back to the level. It won't work because the dragon will still be there and you're touching the dragon.
  • Make the princess portable and try to fly through the objects to force the princess out.

TriviaEdit

  • Once the Starite is revealed, you can make as much noise as you want. It doesn't cause a fail unless the Starite is destroyed or Maxwell is killed.
Community content is available under CC-BY-SA unless otherwise noted.