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*Avoid the treasure by flying around it. |
*Avoid the treasure by flying around it. |
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==Solution== |
==Solution== |
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− | First make some [[wings]] or any objects that can help [[Maxwell]] fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the [[chandelier]]. Once Maxwell gets the key, he must go back and carefully fly back to the princess |
+ | First make some [[wings]] or any objects that can help [[Maxwell]] fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the [[chandelier]]. Once Maxwell gets the key, he must go back and carefully fly back to the princess. |
[[Category:Scenario Levels]] |
[[Category:Scenario Levels]] |
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[[Category:Levels]] |
[[Category:Levels]] |
Revision as of 05:46, 19 December 2013
This Super Scribblenauts Level can be replayed in Advanced Mode! |
SS 8-5 | |
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Difficulty |
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Par |
Unknown |
Game/Type |
Puzzle, Scenario |
Hint
Save the princess, but do not wake the dragon!
Additional Hints
- Disturbing any treasure will wake up the dragon.
- Avoid the treasure by flying around it.
Solution
First make some wings or any objects that can help Maxwell fly. The key is on the other side of the stage, Maxwell must carefully navigate throughout the stage without touching the treasures or the chandelier. Once Maxwell gets the key, he must go back and carefully fly back to the princess.