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This page is about the adjective; for the object, see here. |
Safe | |
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Aesthetic Changes |
None |
Behavioral Changes |
Wielder summons an Agent/Guard when damaged. |
Synonyms |
Protected, Secure, Supersafe |
Available in |
Super Scribblenauts, Scribblenauts Remix, Scribblenauts Unlimited, Scribblenauts Unmasked, Scribblenauts Showdown, Scribblenauts Mega Pack |
The adjective Safe describes something not able or likely to be hurt or harmed in any way.
Effects[]
It will instantly cause a secret agent (if it's a living thing) or a security guard (if it's an inanimate object) to spawn directly above it upon being damaged. However, this protector will not spawn already knowing who the attacker is, so it must communicate with the object. Because of this, security guards will be useless because they cannot communicate with the nonliving object.
For some reason, "safe" living objects heal from taking stun gun and captive bolt pistol fire, especially as the agent tends to hit the principal in the process of attacking an enemy.
Also, "safe" nonliving objects seem to take all damage as health, but if a single strike's damage exceeds an object's full health, then it will destroy that object. For example, a "safe" safe is nearly indestructible but a "safe" box will get destroyed by a sword strike.
Inanimated objects will bounce backwards upon taking damage.