Suicidal makes the wielder want to kill themselves, or depleting their health by interacting with items considered as weapons. Despite wanting to kill themselves, suicidal objects still will fear pain, such as damage delt by the player, object, or other NPC. Suicidal objects will interact with weapons, such as a gun; this will deplete their health upon interacting. If the adjective fearless is added, they will not run away from NPCs or objects that will deal damage. Suicidal objects will interact with weapons, causing them to die. They will also interact with some other objects, such as when one wants to interact with a nail. They cannot pick up the nail and will instead run into it. This will cause them to run away for a short distance and then cause them to return. They will also interact with bombs and nukes and blow themselves up. Similar behavior is displayed with touch-activated explosives and weapons. They will lose the suicidal adjective if they eat something tasty, possibly being a reference to people indulging food to ease the pain (In other words: "eating their feelings").