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'''[[File:SUPER_SCRIBBLENAUTS.jpg|thumb|the game cover]]Super Scribblenauts '''is an upcoming sequel to Scribblenauts
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{{Template:Featured}}{{Template:ExtraInfobox
Its current release date in North America is October 26th, 2010.
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|Box title = Super Scribblenauts
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|image = File:SUPER_SCRIBBLENAUTS.jpg
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|caption = Create Anything. Solve Everything.
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|Row 1 title = Developer(s)
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|Row 1 info = [[5th Cell]]
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|Row 2 title = Publisher(s)
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|Row 2 info = Warner Bros. Interactive Entertainment
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|Row 3 title = Release date(s)
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|Row 4 title = Platform
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|Row 4 info = Nintendo DS
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|Row 5 title = Genre(s)
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|Row 6 title = Mode(s)
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|Row 7 title = Rating(s)|Row 3 info = North America: October 12, 2010 <br/>
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Australia: October 27, 2010 <br/>
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Europe: October 29, 2010<br/>
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Japan: October 13, 2011
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|Row 5 info = Emergent, puzzle, action
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|Row 6 info = Single-player, online level sharing
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|Row 7 info = ACB: PG <br/>
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ESRB: E10+ <br/>
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PEGI: 12+ <br/>}}
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'''Super Scribblenauts '''is the sequel and successor to the original [[Scribblenauts (video game)|Scribblenauts]]. It was developed by [[5th Cell]] and published by Warner Bros. Interactive Entertainment. It was released in North America on October 12, 2010; in Australia on October 27, 2010; and in Europe on October 29, 2010.
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Its predecessor, [[Scribblenauts (video game)|Scribblenauts]], was the base of Super Scribblenauts, keeping its basic graphics and music. Many features were refined to better fit the community, especially the physics, level editor, and controls. Some mechanics were changed that improved upon the previous game, such as flight restrictions and ammo. New levels were implemented, as well as a smaller amount of levels that are less tasking to the player. The Ollar system was redefined from the original. Also freshly implemented was the adjectives system, which allows players to modify objects' physical looks and/or abilities and behavior.
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==Gameplay==
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Gameplay is relatively the same since the first Scribblenauts game. The controls for moving [[Maxwell]] have been refined, players now have the choice of controlling Maxwell with the stylus or the d-pad. More sound-tracks, sound effects and actions were added and many glitches have since been patched. The largest feature added in Super Scribblenauts was adjectives. For example, the player can set objects on fire by putting the ''burning'' adjective in front of the word. There are over 9,000 adjectives that the player can add to any object, allowing the player to edit their behavior, abilities, and appearance. Multiple adjectives can also be combined with words for virtually limitless possibilities. About 1,000 new words were added, while countless words were refined. For example, projectiles have unlimited ammo when the player uses it and [[Wings|wings]] have an unlimited flight time.
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There are 121 overall levels for players to solve plus seven secret levels accessed via the [[Time Machine]], one through the [[teleporter]], and another uncommon secret level accessed via the [[Time Machine]]. The aforementioned level is the [[A1-1|first level]] of the original Scribblenauts. The use of [[Ollars]] was also changed; players can now purchase explicit hints at a decreasing ollar cost over time. Players can also purchase playable avatars for intentional use by the player. A new soundtrack was created for Super Scribblenauts, however, the songs now change randomly after playing once, unlike in Scribblenauts where the same song would loop. Another musical difference is that each level doesn't have set title that it plays, instead a random title will play each time it is loaded.
 
==Development==
 
==Development==
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[[5th Cell]] revealed that the physics of the game were improved and that the controls were more versatile, as many players have complained about the predecessor's imprecise touchscreen movement system. The largest difference between Super Scribblenauts and its predecessor is the addition of adjectives. Adjectives were intended for use in the original Scribblenauts, but had to be scrapped due to a short development time.{{Cite}}
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==Reception==
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''Super Scribblenauts'' has received generally favorable reviews. It holds a score of 81/100 on Metacritic as well as  an 82.35% on GameRankings, an 8/10 on Eurogamer and an 8.8/10 on IGN. IGN's Daemon Hatfield stated: "Super Scribblenauts is as fun and imaginative as you are." He also praised the game's refined control scheme and incorporation of adjectives, but criticized its low level of difficulty. The British magazine ''ONM'' gave it an 86% saying,"It's a step above the original, nearly everything's improved here and the addition to adjectives is heartwarming. A good step in the right direction for Scribblenauts."
   
The development for Scribblenauts 2 was confirmed during the month of March 2010. A cover story for Scribblenauts 2 was released in the April edition of Nintendo Power.
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GameSpot, however, was not nearly as supportive about the game as others were, giving it an 6.5/10, criticizing its restrictions on user creativity and lack of "real-world logic."
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==Gallery==
   
The development team also worked on the gameplay some more: Now Maxwell can be moved by the D-Pad, and adjectives become important. Also, there will no longer be seperate action and puzzle stages, but rather they'll be combined.
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===Cover arts===
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<gallery>
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5193.jpg|European cover art
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SUPER SCRIBBLENAUTS.jpg|North American cover art
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20101201_SuperScribblenautsFinal2DNDSPackshot.jpg|Australian cover art
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</gallery>
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===Screenshots===
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<gallery>
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Screenshot nds super scribblenauts001.jpg
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Screenshot nds super scribblenauts002.jpg
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Screenshot nds super scribblenauts003.jpg
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Screenshot nds super scribblenauts028.jpg
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Screenshot nds super scribblenauts029.jpg
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Screenshot nds super scribblenauts030.jpg
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Screenshot nds super scribblenauts032.jpg
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Screenshot nds super scribblenauts039.jpg
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Screenshot nds super scribblenauts040.jpg
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Screenshot nds super scribblenauts041.jpg
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Screenshot nds super scribblenauts042.jpg
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Screenshot nds super scribblenauts043.jpg
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Screenshot nds super scribblenauts044.jpg
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Screenshot nds super scribblenauts033.jpg
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Screenshot nds super scribblenauts034.jpg
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Screenshot nds super scribblenauts035.jpg
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Screenshot nds super scribblenauts036.jpg
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screenshot_nds_super_scribblenauts037.jpg
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Screenshot nds super scribblenauts038.jpg
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Huge clones of maxwell.jpg
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GW202H145.jpg
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New level editor.jpg
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Scribble stamps.jpg
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GW90.jpg
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</gallery>
   
The level editor is now improved, you can now create a level from scratch rather than choosing a template to work on.
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===Videos===
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<gallery>
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Super Scribblenauts (DS) E3 2010 Trailer
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Super Scribblenauts Launch Trailer TV Commercial
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Super Scribblenauts High Quality OFFICIAL GAMEPLAY TRAILER E3 2010
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Super Scribblenauts Trailer HD
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Super Scribblenauts Gameplay Video Nintendo DS
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</gallery>
   
==Gameplay==
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==Trivia==
Gameplay is relatively the same as the first Scribblenauts, but the controls for Maxwell has been improved. Also, adjectives have been added. For example, you can set stuff on fire by putting the "Burning" adjective in front of the word. Also, many mechanics were added in. Water objects could now take out fire objects for example.
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*The character limit in ''Super Scribblenauts'' is at a high 200, as opposed to ''Scribblenauts'', where the maximum limit is 100.
==Levels==
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*The [[T-1|tutorial]] in ''Super Scribblenauts'' is only one level while the tutorial in the previous game spanned over eleven total levels.
Not many levels are known so far, but there are some confirmed levels:
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*If you make a spelling error on an adjective, it will cross it out, meaning that you have to spell it right. However, this was changed in [[Scribblenauts Unlimited]], adjectives can now be selected if misspelled.
*A man and a woman are getting married, but the brides ex-boyfriend wants you to crash the party by stealing the groom's gift. There is a security guard in front of the building, and he throws you out every time you go in. You could disguise yourself with a suit and tie to enter the wedding incognito. Then, you could steal the gift, but you can't be seen leaving with it. You have to put it in something like a bag to escape.
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{{Template:SuperScribblenauts}}
*You have to enter three people that matches in three different professions. One combination includes police, doctor, and pilot.
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{{Wikipedia|Super Scribblenauts}}
*You have to enter three out of twelve words that correspond to the twelve constellations. Crab (Cancer) and Twins (Gemini) could be put in.
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[[Category:Games]]
*A girl is infected with a plague, you have to find the diseased animal, take it to the doctor, and help the doctor make a cure.
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[[Category:Featured Articles]]
*You have to sneak into a formal dance, meet your contact and get a key card from him, destroy the security camera, take out the guards, get the money, and leave.
 
*You have to help a witch make a love potion so a monster can fall in love with the witch.
 
*You have to get to the front of a line for a game (Scribblenauts) by bribing the other people in the line.
 

Latest revision as of 19:49, April 5, 2019

Starite Fake This article is a featured article on the Scribblenauts Wiki!
Super Scribblenauts
SUPER SCRIBBLENAUTS


Create Anything. Solve Everything.

Developer(s)

5th Cell

Publisher(s)

Warner Bros. Interactive Entertainment

Release date(s)

North America: October 12, 2010
Australia: October 27, 2010
Europe: October 29, 2010
Japan: October 13, 2011

Platform

Nintendo DS

Genre(s)

Emergent, puzzle, action

Mode(s)

Single-player, online level sharing

Rating(s)

ACB: PG
ESRB: E10+
PEGI: 12+

Super Scribblenauts is the sequel and successor to the original Scribblenauts. It was developed by 5th Cell and published by Warner Bros. Interactive Entertainment. It was released in North America on October 12, 2010; in Australia on October 27, 2010; and in Europe on October 29, 2010.

Its predecessor, Scribblenauts, was the base of Super Scribblenauts, keeping its basic graphics and music. Many features were refined to better fit the community, especially the physics, level editor, and controls. Some mechanics were changed that improved upon the previous game, such as flight restrictions and ammo. New levels were implemented, as well as a smaller amount of levels that are less tasking to the player. The Ollar system was redefined from the original. Also freshly implemented was the adjectives system, which allows players to modify objects' physical looks and/or abilities and behavior.

GameplayEdit

Gameplay is relatively the same since the first Scribblenauts game. The controls for moving Maxwell have been refined, players now have the choice of controlling Maxwell with the stylus or the d-pad. More sound-tracks, sound effects and actions were added and many glitches have since been patched. The largest feature added in Super Scribblenauts was adjectives. For example, the player can set objects on fire by putting the burning adjective in front of the word. There are over 9,000 adjectives that the player can add to any object, allowing the player to edit their behavior, abilities, and appearance. Multiple adjectives can also be combined with words for virtually limitless possibilities. About 1,000 new words were added, while countless words were refined. For example, projectiles have unlimited ammo when the player uses it and wings have an unlimited flight time.

There are 121 overall levels for players to solve plus seven secret levels accessed via the Time Machine, one through the teleporter, and another uncommon secret level accessed via the Time Machine. The aforementioned level is the first level of the original Scribblenauts. The use of Ollars was also changed; players can now purchase explicit hints at a decreasing ollar cost over time. Players can also purchase playable avatars for intentional use by the player. A new soundtrack was created for Super Scribblenauts, however, the songs now change randomly after playing once, unlike in Scribblenauts where the same song would loop. Another musical difference is that each level doesn't have set title that it plays, instead a random title will play each time it is loaded.

DevelopmentEdit

5th Cell revealed that the physics of the game were improved and that the controls were more versatile, as many players have complained about the predecessor's imprecise touchscreen movement system. The largest difference between Super Scribblenauts and its predecessor is the addition of adjectives. Adjectives were intended for use in the original Scribblenauts, but had to be scrapped due to a short development time.[citation needed]

ReceptionEdit

Super Scribblenauts has received generally favorable reviews. It holds a score of 81/100 on Metacritic as well as  an 82.35% on GameRankings, an 8/10 on Eurogamer and an 8.8/10 on IGN. IGN's Daemon Hatfield stated: "Super Scribblenauts is as fun and imaginative as you are." He also praised the game's refined control scheme and incorporation of adjectives, but criticized its low level of difficulty. The British magazine ONM gave it an 86% saying,"It's a step above the original, nearly everything's improved here and the addition to adjectives is heartwarming. A good step in the right direction for Scribblenauts."

GameSpot, however, was not nearly as supportive about the game as others were, giving it an 6.5/10, criticizing its restrictions on user creativity and lack of "real-world logic."

GalleryEdit

Cover artsEdit

ScreenshotsEdit

VideosEdit

TriviaEdit

  • The character limit in Super Scribblenauts is at a high 200, as opposed to Scribblenauts, where the maximum limit is 100.
  • The tutorial in Super Scribblenauts is only one level while the tutorial in the previous game spanned over eleven total levels.
  • If you make a spelling error on an adjective, it will cross it out, meaning that you have to spell it right. However, this was changed in Scribblenauts Unlimited, adjectives can now be selected if misspelled.
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