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Super Scribblenauts
SUPER SCRIBBLENAUTS


Create Anything. Solve Everything.

Developer(s)

5th Cell

Publisher(s)

Warner Bros. Interactive Entertainment

Release date(s)

North America: October 12, 2010
Australia: October 27, 2010
Europe: October 29, 2010

Platform

Nintendo DS

Genre(s)

Emergent, puzzle, action

Mode(s)

Single-player, online level sharing

Rating(s)

ACB: PG
ESRB: E10+
PEGI: 12+

Super Scribblenauts is the sequel and successor to the original Scribblenauts. It is developed by 5th Cellandpublished by Warner Bros. Interactive Entertainment. It was released on North America by 12 October 2010, Australia by 27 October 2010 and Europe by 29 October 2010.

Its predecessor, Scribblenauts, was the base of Super Scribblenauts, keeping its basic graphics and music, but adding new levels, adjectives, an improved level editor, and better physics.

Gameplay

Gameplay is relatively the same as the first Scribblenauts game. The controls for controlling Maxwell have been refined, which players could control with the control pad and stylus. More songs, sound effects and actions are added and glitches have been patched. The largest feature added in Super Scribblenauts are adjectives. For example, the player can set objects on fire by putting the burning adjective in front of the word. There are over 9,000 adjectives that the player can add to any object, allowing the player to make things such as a red gentlemanly raptor or a zombified telekinetic bully. Multiple adjectives can also be combined with words for virtually limitless possibilities. About 1,000 new words have been added, while countless have been refined. For example, projectiles have unlimited ammo when the player uses it and wings have unlimited flight.

There are 121 levels for players to solve plus 7 secret levels accessed via Time Machine, one with the teleporter, and another uncommon secret level accessed via Time Machine. This level is the first level of the original Scribblenauts. The use of Ollars are now changed. Players can purchase explicit hints at a decreasing Ollar cost over time. Players can also purchase playable avatars for intentional use by the player. More songs are created in Super Scribblenauts. However, they are unselectable unlike in Scribblenauts. Songs also change if one spends too much time on a level or playground.

Development

5th Cell revealed they improved the physics and fixed the controls, as many have complained about the predecessor's imprecise touchscreen movement system.

Reception

Super Scribblenauts has received generally favorable reviews. It currently holds a score of 81/100 on Metacritic. It holds an 82.35% on GameRankings, an 8/10 on Eurogamer and a 8.8/10 on IGN. IGN's Daemon Hatfield stated that, "Super Scribblenauts is as fun and imaginative as you are." He also praised the game's refined control scheme and incorporation of adjectives, but criticized its low level of difficulty. The British magazine ONM gave it an 86% saying,"It's a step above the original, nearly everything's improved here and the addition to adjectives is heartwarming. A good step in the right direction for Scribblenauts."

GameSpot, however, are real jerks and i hope they die because they got the flu.

Cover arts

Screenshots


Trailer

File:Super Scribblenauts (VG) (2010) - E3 2010 trailer

Super Scribblenauts Trailer - E3 2010


Trivia

  • The character limit in Super Scibblenauts is now 200, as opposed to Scribblenauts which is 100.
  • The tutorial in Super Scribblenauts is only one level while the tutorial in the previous game spanned over eleven levels.
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