Scribblenauts Wiki
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Object scripting is the programming of an object. This enables an object to interact with other objects in certain ways, such as eating or becoming interested in them. It is only in the PC and WII U version of Scribblenauts Unlimited and Unmasked.

Triggers[]

Trigger Name Trigger Target Options Notes
Is Activated Activator N/A (to do: determine what lets an object be activated)
Is Deactivated Deactivator N/A (to do: determine what lets an object be activated)
Becomes Animate Repeatable
Becomes Inanimate Repeatable
Equips An Object Equipped Object Repeatable, Filter
Unequips An Object Unequipped Object Repeatable, Filter
Gains An Adjective Giver Repeatable, Filter Can't specify the added adjective
Loses An Adjective Taker Repeatable, Filter Can't specify the lost adjective
Starts Being On Fire Fire starter Repeatable
Stops Being On Fire Extinguisher Repeatable
Collides With An Object Collider Repeatable, Filter, Speed, Use speed of colliding object Max speed of 32
Loses Or Gains Health Damager/Healer Repeatable
Gets Eaten By An Object Eater Filter
Reacts To An Object Object Reacted To Repeatable, Behavior type, Filter
Enters a Container Container Repeatable, Filter
Exits a Container Container Repeatable, Filter
Is Created N/A N/A
Is Destroyed N/A N/A
Moves Near An Object Object Nearby Repeatable, Filter, Distance, Farther? Max distance of 256
Sees An Object Object Seen Repeatable, Filter
Is Filled Object Placed Repeatable, Filter Can't use Replace Object for the target object, for some reason.
Is Emptied Object Removed Repeatable, Filter Can replace the object that was just removed.
Is Equipped Equipping Object Repeatable, Filter
Is Unequipped Unequipping Object Repeatable, Filter Triggers before object is actually unequipped.
Gains Electricity Shocker Repeatable
Loses Electricity Unshocker Repeatable
Starts Being Ridden Rider Repeatable, Filter
Stops Being Ridden Unrider Repeatable, Filter
Starts Being Pressed Presser Repeatable Only works with pressable objects such as buttons
Stops Being Pressed Releaser Repeatable Only works with pressable objects such as buttons
Goes In Water N/A Repeatable
Is Used While Equipped User Repeatable, Filter, Action Icon Certain action icons seem to repeat as you scroll through the list.

Icon only appears if you click on a different object when the object being edited is equipped by Maxwell.

Is Used While Not Equipped User Repeatable, Filter, Action Icon Certain action icons seem to repeat as you scroll through the list.

Icon only appears if you tap the object being edited, or Maxwell if he is holding the object.

Is Used While Ridden User Repeatable, Filter, Action Icon Certain action icons seem to repeat as you scroll through the list
Moves At A Speed Self? Repeatable, Speed, Faster Than
Waits A Set Time Self? Repeatable, Seconds to wait Max time waitable is one hour
Is Attached Attacher Repeatable, Filter
Is Detached Detacher Repeatable, Filter

Actions[]

Action Notes
Add An Adjective Adds adjective(s) to either self or trigger target, as well as all equipped objects.
Remove An Adjective Removes adjective(s) from either self or trigger target, as well as all equipped objects.
Remove All Adjectives Removes all adjectives from either self or trigger target.
Explode Explodes. Options are explosion size and countdown time.
Shoot A Projectile Shoots an object like a bullet at target. Damage object does is undefined.
Create An Object Creates an object near self. May inherit self's adjectives.
Destroy An Object Destroys either self or trigger target. Optional poof and destruction of connected objects.
Replace An Object Replaces self or trigger target with different object. Optionally trigger destruction script on replaced object.
Deal Damage
Wait A Set Time
Change Behavior Changes behavior of a living object towards the target object. Target=Self doesn't do anything useful, unless you want a object to attack itself.

Behaviors: Attack, Equip, Mount, Use Equipment, Use On Ground, Fill, Empty, Use As Vehicle, Run, Dismount, Give, Steal, Eat, Follow, Investigate, Drop.

Play An Animation Forces target to play an animation. If target object is worn or equipped by another object, that object will play the animation instead.
Shock An Object
Express An Emotion Produces a speech balloon with an icon.
Stick To Object
Throw An Object At Target Works very strangely. Doesn't seem to work at all with living creatures. If you give it to an equipped object, it will force its equipper to throw it at a target.
Activate
Deactivate
Push When pushing horizontally, positive pushes objects behind you. Negative pushed in front of you.
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