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Maxwell and the @scribblenaut object, one of the many objects accessible only using the @ method/trick.
Note: Is it possible to do the "@" Method on 3DS, Mobile, PS4, and Xbox One?
Some objects in Scribblenauts Unlimited have an "@" (at) sign preceding them, which cannot be typed normally in the notepad. This was done so that the game developers are able to use these items when making the game and building levels, but regular players cannot. However, utilizing a glitch known as the "@" method, the player can gain access to these items and can freely create them in the Wii U, PC, and Nintendo Switch versions of the game. (The Switch version also requires Touch Mode to be enabled from the pause menu.)
Procedure[]
If you're using the Nintendo Switch version of the game, make sure the Switch is in Handheld mode and Touch Mode is enabled from the pause menu.
Start by creating a teleporter or cloning machine. Then use one of the two machines to create a clone of Maxwell. Select the clone and edit it using the object editor. Enter it's Properties tab, and where it says "Objects react to it as if it's a:" it should say "MaxwellDummy". Edit MaxwellDummy and you'll that it now reads "@MaxwellDummy". Hit backspace until all that's left is the "@", and then enter the name of any other @ object, such as "@goal". Confirm the new reaction with the green check mark button, and completely exit the object editor. (saving the clone is not required.)
Back in the level, open up the notebook. Hit the button in the bottom left to cycle through previous objects, and you should now see your previous "@" object. Hit confirm it will successfully create the object in the level! To create a different "@" item, you can open the notebook again, cycle through to your previous item, delete the letters except the "@" sign, and fill them in again from the notebook directly without having to open up the object editor. If you plan to use an "@" object regularly, it's recommended you store it in the Magic Backpack. so you don't have to repeat the process later.
While the main method of getting an "@" in the notebook remains the same, there are alternate ways to get @ objects in the editor besides editing a @maxwelldummy from a cloning machine. Several levels do contain @ objects naturally, such as the yellow arrows that spawn in Capital City, and editing those can achieve similar results. Another method is to edit a projectile shot from a cockatrice, gorgon, necronomicon, etc. This method, however, requires you to select the projectile quickly before it comes in contact with something and may not be performed in multiplayer mode.
EXE Modification Method[]
For the PC version of Scribblenauts Unlimited, you can use a hex editor to modify the game so you can type any character directly, including "@" and "$". To do this, go to offset 0x136BF1 in Scribble.exe, and change the byte there from 41 to 21. Now, when you open the notebook interface, you'll be able to type the names of "@" and "$" objects directly from the keyboard, without having to resort to glitches or further hacking.
For Scribblenauts Unmasked, do the same, only with address 0x1BE691 instead of 0x136BF1
You can download an automatic patching tool for Unlimited from here:
https://github.com/flarn2006/ScribblePatcher/releases/tag/v1.1
Examples of @ Objects[]
- @Black Magic (Projectile shot by the Necronomicon, turns objects into Skeleton Warriors)
- @Lily (Lily's object data, saves as an avatar)
- @Lily2 (Spawns Lily's current stone transformation as progressed; will crash the game if spawned outside Edwin's Farm)
- @Green Magic
- @Stone Magic (Projectile shot by the Medusa Head and @CurseBreakingCane, petrifies anything on contact)
- @Earth Magic
- @Fairy Magic
- @Frost Breath
- @Electric Magic
- @Yoshi Egg (Wii U Only)
- @Flare
- @Red Magic
- @Blue Magic (Projectile shot by the Freeze Ray, freezes anything on contact)
- @Death Ray (Projectile shot by the Death Ray, destroys anything on contact)
- @Edgar (Edgar's object data, saves as an avatar when edited)
- @Julie (Julie's object data, saves as an avatar when edited)
- @GenderBlaster (A gun identical to the Grow Ray that flips an NPC's gender when hit)
- @GenderMagic (Projectile shot by the @GenderBlaster)
- @monstergun (A gun identical to the Laser, when fired at a human it turns them into a random monster)
- @MonsterMagic (Projectile shot by the @Monstergun)
- @CreateATron (Leftover Create-A-Tron from Super Scribblenauts. An infinite-capacity container, but cannot combine or create anything.)
- @LilyGlobe (Lily's globe used as a prop in cutscenes.)
- @MeanOldMan (Mean Old Man NPC seen in cutscenes)
- @CurseBreakingCane (The cane held by Edgar after completing the game. Functions similarly to a Medusa Head.)
- @RumbleBomb
- @TreeTop
- @TreeBottom (there are tops and bottoms for other trees as well)
- @Starite (Despite it's appearance and name, it's a unique item in the code, being distinct from all other Starite forms. However, it does absolutely nothing and is even less use than the normal toy Starite)
- @Rein (Spawns a rope-like object with a broken texture, alongside several other rope-like "@" objects with do the same)
- @Fireball (Wii U Only, a special bouncing fireball shot by the Fire Flower)
- @banner (Isn't stationary compared to regular banner, and can be held)
- @RopeLadder (Creates a bike that is missing one of its wheels)
- @LivingSkeleton (Skeleton that spawns already living)
- @Laser Beam
- @LevelPortal (Object placed in levels that manages doors between locations)
- @MaxwellDummy (Object form of Maxwell used whenever the game needs to spawn Maxwell as an object instead of a player character. Can appear in normal gameplay by making Maxwell pregnant or mitotic, or through several various methods of cloning. Has several strange behaviors.)
- @Scribblenaut (Blank, white, faceless version of Maxwell)
- @AndrewWarthenShirt (shirt spawned and equipped by Andrew Warthen. He spawns it with a random color adjective.)
- @Yarn End (Seemingly some form of Mario reference that spawns 5th Cell developers. The sprite existed in the code since Scribblenauts, and seems unrelated to the items in the 3DS and Wii U. Still appears in the Mega Pack)
- @Cloning Science
- @Quantum Magic
- @Growing Magic
- @Growth Magic
- @Shrinking Magic
- @SirenWings
- @Zone Water (invisible, solid object containing swimmable water)
- @Zone Lava (invisible, solid object containing lava)
- @God - Leftover Super Scribblenauts avatar data
- @DJ - Leftover Super Scribblenauts avatar data
- @Net
- @Dart
- @Belt
- @Hero - Leftover Super Scribblenauts avatar data
- @Mime - Leftover Super Scribblenauts avatar data
- @Goth - Leftover Super Scribblenauts avatar data
- @Goal - Leftover Super Scribblenauts tutorial flag data
- @Spear (A spear but it cannot be picked up)
- @ArrowEnd (Used in Capital City)
- @ArrowMiddle (Used in Capital City)
- @ArrowDouble
- @OperationArm (can be filled, used in St. Asterisk)
- @OperationLeg (can be filled, used in St. Asterisk)
- @OperationBody (can be filled, used in St. Asterisk)
- @HauntedHouseWall (Cannot be selected once placed, moving wall used in Grave Manor)
- @HauntedHouseBookshelf (likely intended for Grave Manor at one point, now only contains placeholder data.)
- @OilVent (An Oil Vent with a unique leaking effect, used in Alliteration Abyss)
- @PinocchioNose
If you create a living object such as @DJ, @Zombie, or @God, the result in Unlimited will be a living present that slides around, while in Super Scribblenauts they would actually be said object. Most rope-like objects create a rope made of purple rectangles.
Note: If "@lily2" is selected, the game will crash if you are not in Edwin's Farm. When spawned, it checks your progress and displays the correct "stone Lily". It has no walking left animation, causing it to do an odd moonwalk, but it can still walk right normally. Also, @starite does not create the starite levels use, since levels use $starite.
Tutorial[]
This tutorial for the PC version of the game details the process of the "@" Method.
- Launch the game and click 'Continue' from the main menu.
- Click on Maxwell and add the adjective 'cloned' to create another Maxwell. This Maxwell is called @maxwelldummy.
- Click on @MaxwellDummy and click "Edit Object".
- Click "Yes". You will now be in the object editor.
- Click on the script icon (quill and paper).
- Click the pencil icon next to either the "Source Audio" or "Objects react to it as if it's a".
- You should see the text "@maxwelldummy". Click the green checkmark.
- Click the floppy disk icon in the top left corner to go back to the main edit screen.
- Click the name "Maxwell" at the top of the screen and you should be presented with a dialogue to change the objects name.
- Click the "Previous Items" or better known as the "two arrows" icon to make the text say @maxwelldummy. Change it to "@scribblenaut" and click the green checkmark.
- Save the object by clicking the floppy disk icon on the bottem left.
- Click the "back arrow button" to exit
- You should be back in what ever sandbox, world, level, etc. you're in.
- Click the notebook and press the "two arrows" icon, and the name "@scribblenaut" should show up.
- Use the Backspace key to get rid of everything but the @ symbol.
- For this example, add the adjective 'male' at the end so it looks like @male.
- Then type "-scribblenaut", press the green checkmark, and click on "@Scribblenaut".
- You should quickly see the word "@scribblenaut" inserted into the text box, then you would see a selection to pick yours or the built in @scribblenaut.
- Press the back button in the upper left corner.
- The finished result is: "@male @scribblenaut"
- Change the word "scribblenaut" to another @ object or adjective. If you chose an adjective, add an object after the two @ adjectives so it would work. Changing "scribblenaut" is not required.
- It should look something like this example: @male @imwearingthebombsuit man.
- Press the "checkmark" to spawn the object and profit.
- Optional: If you want to have a shortcut back to the method, change the name of "@scribblenaut" to "@@scribblenaut" by going back to the Edit Object screen of the "@scribblenaut" object, clicking the name at the top, pressing the two arrows to get the "@male @imwearingthebombsuit man", removing the names of the adjectives leaving "@@ man", change "man" to "scribblenaut" and remove the space to get "@@scribblenaut", save the name and object, and done. (Note: To get more than two @'s, when on step).
- Replace "man" with "-scribblenaut" and repeat step 17 onward.
Easy Tutorial[]
- Click the note pad.
- Type "Colossal automatic slow laser". (adjectives are not necessary, but make it easier)
- Click constantly and quickly on the screen to shoot until you click on one of the lasers.
- Click Edit Object
- Click on the script icon (quill and paper).
- Click the pencil icon next to either the "Source Audio" or "Objects react to it as if it's a".
- You should see the text "@laser beam". Click the check mark.
- Once you are back at the screen, click the note pad.
- Click the two arrows to go to your previous entry (@laser beam)
- Backspace laser beam so that its just "@".
- then type something that starts with @ like @scibblenauts.
Alternatives[]
There are several ways to obtain the '@' sign in Scribblenauts. One method is to go to St. Asterisk hospital and go to the floor with the 'Operation' board game mounted on the wall. If the player taps on one of the body parts of the operation board game, and edit the object editor, he/she has to go into the scripting, and tap on the tab that says "Objects reacts to is as"; it will say @operationbody or @operationarm etc.
Another object that this works with is the arrows underneath the illegally-parked car in Capital City.
This can also be done by spawning an undead skeleton, as the undead skeleton is actually the item @livingskeleton.
Unmasked[]
Go to an object under script in the hero creator, edit the script to the following:
When this object is created
create an object (edit it to make it create angel wings or dragon wings)
Save and exit create an object and re-enter it, you will see a @ next to angel wings. Then type in @genderblaster or some other @ object (see listing onsite) and exit the hero editor.
You can now summon them without it by using the repeat tool in the journal.
Adjectives[]
The @ method also works with adjectives as well, but currently only upon spawning an object. It is possible to get more than one @ symbol, by tapping (clicking on the Windows version) the @ object's name twice, and then editing the text. A particular feature about all @adjectives is that they add behaviors to an object without making it a removable adjective. All @adjectives work by modifying base behaviors the moment they spawn.
Some of these @ adjectives have unusual properties, such as @lm1 damaging things and giving them the Crying adjective on contact for a brief moment after the object is spawned, but most have no known effect.
There are twenty @lm adjectives, numbered from 0 to 19, eleven @special adjectives (including @special, the others are numbered), five @bg adjectives, and five @globalmerithelper adjectives, as well as a few other unique ones.
WARNING: Some of these, particularly the ones with @survivalmode, make the objects/people spawned unremovable unless you reset the level, or provide other undesirable effects.
- @disabled
- @friendlytomaxwell (Makes hostile creatures still attack others, but not the player)
- @stopanimating (Object still moves, but does not play animations)
- @lm0 (?)
- @lm1 (Gains 'crying' adjective when damaged)
- @lm2 (?)
- @lm3 (Cannot be picked up in a character's hand)
- @lm4 (Spawn sleeping)
- @lm5 (Constant star effect)
- @lm6 (replaces normal action with "clean" action)
- @lm7 (spawns the object with a Super Star's effects, complete with music. Wii U only)
- @lm8 (spawns the object with a Super Mushroom's effects. Wii U only)
- @lm9 - @lm19 (?)
- @special - @special9 (?)
- @special10 (Spawns two of the object, both invisible. The one on the left usually breaks/dies)
- @backequipment (Allows the object to be attached to someone's back)
- @addbackhotspot
- @animatesbutdoesnotmove (Self-explanatory)
- @electrifiedbutnotshocking
- @grow (Grows one notch once on creation)
- @ghostly (Acts the same as the "ghostly" adjective, but does not make others fear it)
- @nogravity (Same effect as the normal adjective "antigravity")
- @notmountable (Cannot be ridden)
- @notstealable (Note: NPCs can still steal a @notstealable object from the player, but the player cannot steal a @notstealable from an NPC)
- @magnetic (Note: It is possible to turn anything magnetic using this adjective, without the texture change caused by the normal "magnetic" adjective)
- @wearingappetizingclothing
- @nonenveloping (Makes containers unable to be filled or emptied)
- @motiondetector
- @motiondetectormove
- @fasttraveleffect (Displays the effect for using Lily's globe, then deletes the object after the animation concludes. The animation does not play any sound, unlike when using Lily's globe normally.)
- @backless (If you give this adjective to a person, it makes it so they can't equip back items like backpacks)
- @kickopenclosed
- @kickatadj (Removes @ adjectives)
- @imwearingthebombsuit (Acts as if the object with the adjective is wearing the Bomb Suit item, without actually wearing it,)
- @dogwhistlefollower
- @dogwhistler
- @survivalweapon
- @survivalmodeattack
- @survivalmodedefend
- @survivalmodetarget
- @smiling (Adds a "smile" object equipped to your created object)
- @gasmask
- @earthbounddelay (Note: things float in the air shortly before falling down to the ground, only happens once)
- @harmlessexplode
- @rumbleexplode
- @male
- @female
- @timetraveler (Note: adds a mustache and top hat shortly after the object is spawned)
- @metempsychic
- @blueteam
- @redteam (Note: adding "brave" to both a blueteam object and a redteam object will cause them to fight each other)
- @teama
- @teamb (Very similar to blueteam/redteam)
- @ipecacsick
- @donotsetoffglobalmerits
- @ostracizing
- @mitoticmale
- @mitoticfemale
- @clearall
- @dead (Causes the affected object to become immobile and inanimate. Using "alive" will nullify this adjective.)
- @bouncy (Seems to act the same as Bouncy.)
- @emotional (Causes the affected object to cycle through every possible emotion.)
- @background (Causes the affected object to display behind everything else spawned normally.)
- @foreground (Would theoretically act the opposite to @background, but doesn't seem to...)
For other languages (Spanish, etc)[]
Creating objects through this method requires you to set the language to English. Edit "skidrow.ini" to update the language and try again.
See also[]
- "$" objects, a similar method that uses the $ symbol
Videos[]
- https://www.youtube.com/watch?v=BWoaMgOhO3k- How-To Video
- https://youtu.be/a4ZCokUm5gc How-To on Mobile.
How To Do it in Mobile[]
In order to do it in mobile, Click the notebook with the pencil, Then type in something else. Open cheat engine, Press the Connect Button, Then the Cheat Engine scan options will open, Tap the android icon, Then Select The App “com.wb.goog.scribblenauts3”, And change the Value Type to “String”, And type something Else in the Value section. Then Tap “Scan”, Then it will scan 2 words, they look the same, Then Add the 2 same Words, Then Change them into a @ Sign, Then click the check mark button, then it will ask you what @ signed object you want. Spawning the objects will work.