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{{Template:SeeAlso|[[Adjectives|adjective]]|humanoid|Zombie (Object)|Article Description = adjective|Other Article's Type = object|Link to Other Page = Zombie (Object)}}{{Template:AdjectiveInfobox |
{{Template:SeeAlso|[[Adjectives|adjective]]|humanoid|Zombie (Object)|Article Description = adjective|Other Article's Type = object|Link to Other Page = Zombie (Object)}}{{Template:AdjectiveInfobox |
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|Box title = Zombie |
|Box title = Zombie |
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− | |Aesthetic Changes = Makes the object scarred and fleshy |
+ | |Aesthetic Changes = Makes the object scarred and fleshy. |
− | |Behavioral Changes = Makes the wielder |
+ | |Behavioral Changes = Makes the wielder aggressive towards living objects. |
|Synonyms = Zombified, Undead |
|Synonyms = Zombified, Undead |
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+ | |image = File:Undead.gif|imagewidth = 120|caption = in [[Scribblenauts Unmasked]]}}'''Zombie''' makes the wielder become hostile, making them eat [[meat]], zombify other objects, and act slower than normal. This can bring to life previously inanimate objects without having to edit its adjectives. All zombified objects are also friendly to each other. all zombified objects can be set fire to. |
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− | |image = File:Cadaverous.png |
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− | |imagewidth = 32}}'''Zombie''' makes the wielder become hostile, making them eat [[meat]], zombify other objects, and move slower than normal. When an object is given this adjective, they become extremely [[Aggressive|aggressive]] and will attack all living objects or any objects that happen to cause damage to them. This can bring to life previously inanimate objects without having to edit its adjectives. An example of this would be if a [[rock]] falls on a [[zombie]], if the [[zombie]] attacks the [[rock]], the [[rock]] will defaultly become undead. Objects that are zombified will consume [[flesh]], such as a [[Brain|brain]]. All zombified objects are also friendly to each other. |
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− | *The adjective |
+ | *The adjective [[cadaverous]] will apply the same texture, but the object will not move. |
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+ | *[[Holy Water]] will not affect undead objects, even though it affects [[Zombie (object)|zombies]]. |
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+ | * Giving a [[Corpse]] any life giving adjective will turn it into a zombie. This adjective and synonyms of this adjective also count as life giving in this situation. |
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[[Category:Behavior Adjectives]] |
[[Category:Behavior Adjectives]] |
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[[Category:Undead]] |
[[Category:Undead]] |
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Revision as of 08:49, 19 December 2018
This page is about the adjective; for the object, see here. |
Zombie | |
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Aesthetic Changes |
Makes the object scarred and fleshy. |
Behavioral Changes |
Makes the wielder aggressive towards living objects. |
Synonyms |
Zombified, Undead |
Available in |
Super Scribblenauts, Scribblenauts Remix, Scribblenauts Unlimited, Scribblenauts Unmasked, Scribblenauts Showdown, Scribblenauts Mega Pack |
Zombie makes the wielder become hostile, making them eat meat, zombify other objects, and act slower than normal. This can bring to life previously inanimate objects without having to edit its adjectives. All zombified objects are also friendly to each other. all zombified objects can be set fire to.
Trivia
- The adjective cadaverous will apply the same texture, but the object will not move.
- If you add the adjective to yourself, some characters will walk towards you with a cemetery sign then as soon as it touches you it becomes undead.
- Holy Water will not affect undead objects, even though it affects zombies.
- Giving a Corpse any life giving adjective will turn it into a zombie. This adjective and synonyms of this adjective also count as life giving in this situation.